Garry's Mod
L4D2 Alarm Rigged Cars [ENTITY]
Hiển thị 1-10 trong 35 mục
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Cập nhật: 17 Thg09 @ 1:35pm

-Light emitted now is no longer a dlight but an elight instead for performance

Cập nhật: 16 Thg08 @ 10:03am

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Cập nhật: 25 Thg05 @ 4:05pm

-Fixed npc health being able to be doubled repeatedly

Cập nhật: 16 Thg01 @ 10:13am

-Fixed always alert entity telling the NPC the position itself rather than the player

Cập nhật: 25 Thg11, 2024 @ 2:50pm

-Removed unnecessary textures

Cập nhật: 24 Thg11, 2024 @ 10:45am

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Cập nhật: 11 Thg10, 2024 @ 3:04pm

-Added support for VJ L4D SNPCs

Cập nhật: 26 Thg07, 2024 @ 10:09am

-Fixed more errors

Cập nhật: 26 Thg07, 2024 @ 8:00am

-Fixed missing textures for the victoria and joop

Cập nhật: 4 Thg04, 2024 @ 9:54pm

-Fixed an error