Barotrauma

Barotrauma

PocketsForAll (Draconis)
Showing 31-40 of 138 entries
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Update: 24 Nov, 2023 @ 11:30am

tactical slots can hold lights i.E. glowsticks and flares

Update: 18 Nov, 2023 @ 7:51am

Sling slot was missing mobile container tag allowing certain modded containers to go inside the slot which was not intended.

Update: 14 Nov, 2023 @ 10:02pm

max stack size erroor on toolbelt hotfix

Update: 14 Nov, 2023 @ 10:02pm

max stack size error on tactical backpack and containers hotfix

Update: 14 Nov, 2023 @ 3:16pm

found a few bugs in the price of clown items, fixed.

Update: 9 Nov, 2023 @ 2:27pm

New Tactical slot icon, its not great but it gives a quick heads up about what the slot holds.

Fixed some other minor uniform issues and went with 15% speed reduction on sling after testing.

Update: 9 Nov, 2023 @ 5:48am

Big fix to legacy code. They status effect for the sling slot was not functional and due to its small but important movement change I did not notice it not functioning. Its still 20% for now but I am considering adjusting it down to maybe 15% but I am unsure. checkec over some of the other clothing and it seems to be fine.

Update: 31 Oct, 2023 @ 6:55am

husk faulty robes show up as PFA so you can't tell them apart

Update: 26 Oct, 2023 @ 9:49pm

minor change to bandana +5 elec mech

Update: 25 Oct, 2023 @ 2:09pm

Pirate bandana gets its +5 mech/electrical back

Ballcap gets +3 to all skills as its a panache item with no protection.

I thought about it and I would rather people be switching hats to max skill rather than wasting materials.