Barotrauma

Barotrauma

PocketsForAll (Draconis)
Visar 31–40 av 138 poster
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Uppdatering: 24 nov, 2023 @ 11:30

tactical slots can hold lights i.E. glowsticks and flares

Uppdatering: 18 nov, 2023 @ 7:51

Sling slot was missing mobile container tag allowing certain modded containers to go inside the slot which was not intended.

Uppdatering: 14 nov, 2023 @ 22:02

max stack size erroor on toolbelt hotfix

Uppdatering: 14 nov, 2023 @ 22:02

max stack size error on tactical backpack and containers hotfix

Uppdatering: 14 nov, 2023 @ 15:16

found a few bugs in the price of clown items, fixed.

Uppdatering: 9 nov, 2023 @ 14:27

New Tactical slot icon, its not great but it gives a quick heads up about what the slot holds.

Fixed some other minor uniform issues and went with 15% speed reduction on sling after testing.

Uppdatering: 9 nov, 2023 @ 5:48

Big fix to legacy code. They status effect for the sling slot was not functional and due to its small but important movement change I did not notice it not functioning. Its still 20% for now but I am considering adjusting it down to maybe 15% but I am unsure. checkec over some of the other clothing and it seems to be fine.

Uppdatering: 31 okt, 2023 @ 6:55

husk faulty robes show up as PFA so you can't tell them apart

Uppdatering: 26 okt, 2023 @ 21:49

minor change to bandana +5 elec mech

Uppdatering: 25 okt, 2023 @ 14:09

Pirate bandana gets its +5 mech/electrical back

Ballcap gets +3 to all skills as its a panache item with no protection.

I thought about it and I would rather people be switching hats to max skill rather than wasting materials.