Barotrauma

Barotrauma

PocketsForAll (Draconis)
81 Comments
Draconis🐊  [author] 12 hours ago 
its rampant on servers, this is a fork of the original so just take out the drop code, do whatever.
Giggles 13 hours ago 
If you don't wanna bother, would you mind telling me which code I should remove myself?
Giggles 8 Sep @ 1:02am 
It would just be nice to have the option of reverting the patch, either as a stand-alone mod, or toggle-able setting.
Giggles 8 Sep @ 12:58am 
That sounds like a skill issue, don't you think? You provided a mod, and users used it in an unintended way that fucked up their game. But also like, if people want to abuse it in their games, why stop 'em? That scenario you described is fucking ridiculous lol I'm not sure why they were surprised when the game wigged out
Draconis🐊  [author] 7 Sep @ 11:21pm 
That is a tough one because I had someone contact me because they had a player not able to connect to the server correctly, they spawned in and would time out and it turns out they had 7 outfits in their inventory full of garbage and were using mods that had small items that acted as medkits or utility pouches and they had stuffed their inventory full of those to the point it was causing them to time out due to each item making a server request.
Giggles 7 Sep @ 11:10pm 
Immersive Dive Suits requires you to strip out of your uniform to wear a diving suit, in vanilla, you usually just keep your clothes in your hotbar for convenience. But with this mod, you have to leave them behind, and of course, if you're not wearing it, then there isn't really a point of using the storage.

I REALLY enjoy both mods, and It would be sweet to have a version that reverts the anti-hoarder patch for more convenience between them :)
Draconis🐊  [author] 7 Sep @ 10:52pm 
How so? The ongoing problem is I got a bunch of complaints from people having hoarders filling up the hotbar with outfits and it was always a caveat do we do pockets for all and allow hoarders or do we just not use it?

Whats immersive doing?
Giggles 7 Sep @ 10:49pm 
Any chance you could upload a version of the mod reverting the last update? With the way it currently works it makes using this mod alongside Immersive Diving Suits a huge PTA :/
Draconis🐊  [author] 30 Aug @ 9:22pm 
Predicated on worn/not worn. Due to issues I can't also have it detect cabinets or w/e and it keeps items from getting lose in cabinet clothing stocks

Had to be done and it was really tricky code that Azure came up with to do it.
Ulysses 30 Aug @ 7:19pm 
I agree with the recent change I think it was needed. But can you make it at least possible to store some clothes and their items in cabinets? If not then dw.
Draconis🐊  [author] 27 Aug @ 4:47am 
So no update for awhile but there have been some rumblings in the community about this mod. It seems while still fairly popular there is an undercurrent of people upset that clothing even though inaccessible in the hotbar are still using multiple sets off clothing as storage pockets in the hotbar and changing suits on the fly instead of having extra uniforms in storage to swap into.

A few people I talked to like the mod but have been considering ditching it because of hoarding issues like this where people have 4-5 uniforms hotbarred that then contain all of the drugs/ammo/diving gear/tools/bottles etc effectively giving them another character worth of storage.

Looking at how exactly I want to deal with this and it will also apply to Jobs Extended
Draconis🐊  [author] 20 Mar @ 10:14am 
I think you are thinking of VWO, tactical backpack is not in PFA, but thank you for your bug report it has been fixed.

Also not thank you to the person who unhelpfully said it just crashes with no report.
[A] [Spooky Pyro] 20 Mar @ 8:07am 
With the latest update, a compatibility error with the Baroverhaul mod appeared. "tacticalbackpack" ID is present in both mods. It is fixed by changing the ID in one of the mods and removing the expected hash from it. But it is worth fixing
Draconis🐊  [author] 18 Mar @ 7:43am 
Yeah I was trying to give it that Vanilla+ feel and also make the medic uniform not this cute little hotbar pocket, hotbar pockets are bad because they effectively push a meta of having a couple of extra hotbar spaces especially since you can only buy or loot the medic uniforms.

you can still switch between outfits on the fly if you have a big backpack or mechsuit but at that point its kind of a bit of a hat on a hat for minor gains, especially now that uniforms no longer have medium holsters.
18 Mar @ 4:28am 
Ngl this mod should be in vanilla. Thank you draconis
NomaT 4 Mar @ 2:28pm 
Cant put beer into captain outfit pocket, mod is unplayable
kenanthebarbarian 3 Jan @ 11:52am 
I was actually hoping for the Captains uniforms.
Draconis🐊  [author] 3 Jan @ 11:04am 
So the quartermaster and administrator outfit do this but the electrical outfit instead holds wire and wiring components.

I did not want to over value the Electrical uniforms as they are some of the strongest in the game allowing a character with an abyss suit to dive on a smoker for extended periods of time and even around a volcano for awhile. Combined with the PUCS they negate both.

If you want to stow a sonar device grab security, admin or QM clothing.
kenanthebarbarian 3 Jan @ 3:12am 
Love this mod! Any chance you can make PDA slots accept the portable sonar monitor?
Draconis🐊  [author] 28 Dec, 2024 @ 7:44pm 
ah heatstroke yeah I didn't account for that on clothing it would give a yellow warning like contamination on the diving mask/helms will look into it.
Zeroicedragon 28 Dec, 2024 @ 12:35pm 
I've checked again, sorry for bothering you, it as indeed a mod load order issue, though, the one thing that gets overwritten is a custom affliction "50% heat stroke risk", other than that there is no issue it seems.
Draconis🐊  [author] 27 Dec, 2024 @ 6:51pm 
Mod load order issue. What does mech jumpsuit have on it over vanilla in haz/enhanced reactor? Most people just run this above reactor.
Zeroicedragon 27 Dec, 2024 @ 5:24pm 
I don't know if you still work on this mod, but could you add compatibility between enchanced reactors and this one please? (The mechanics jumpsuit doesn't appear with extra slots)
Ulysses 17 Nov, 2024 @ 7:31pm 
can you make it so the new separatist medic outfits have the same stats as the normal ones?
Draconis🐊  [author] 11 Aug, 2024 @ 1:21pm 
Yes? Is there some conflict or issue that I am unaware of?
dommygutman 11 Aug, 2024 @ 10:00am 
Does this work with Just your hands? since you only have one inventory and these clothes add slots making it feel more tactical as you rely on your clothes to carry your bulk. :steamhappy:
RexTollBar (Reiss) 9 Aug, 2024 @ 7:23pm 
Fixes some more bugs.
Draconis🐊  [author] 9 Aug, 2024 @ 1:52pm 
Yeah I fixed some of them myself like Clown Clown or Made by Jovian to Manufactured by the Jovian, I will take a look.
RexTollBar (Reiss) 9 Aug, 2024 @ 1:48pm 
Fixed some bugs and now the translation is 100%, I would like you to update the code.
Draconis🐊  [author] 8 Aug, 2024 @ 8:06am 
Thinking about it more there is always Enhanced Husk and I am not sure people would want to play my version of improved husk as it would have a severe culling of many of its core features and be more of a monster mod with a few changes and changes to how husk functions.

No farming symbiote at all.

Robes work for cross mod/vanilla functionality/compatibility (same time)

Husk infection wouldn't be nearly as fast and there would be more complications, possibly trying to make husk genes better in regards to suppressing husk but losing features, wouldn't be super hard to do but would be very unintuitive, especially if done wrong.

Creatures would have more custom husk infection rates and instant infection mechanics like husked watcher toned way down.

Expansion of monsters would be the big one possibly have more transforming stuff.
Draconis🐊  [author] 5 Aug, 2024 @ 6:50pm 
Hah yeah that is how I got started back in the day because you used to have to have it to play the creature pack.

I would have to totally redo a ton of stuff and while I like the creatures a lot of them need to be redone like enhanced husk but I am unsure if I want to do the big sweeping changes and some of the deeper code is really esoteric, while I don't agree with stuff like the gambling/farming for the embryo. Ninjascout did an extremely good job with the various transformation mechanics though they are dated with the transfer items/rot mechanic.

I really don't have the time or motivation to maintain and overhaul such a intricate and complex mod on top of everything else.
RexTollBar (Reiss) 5 Aug, 2024 @ 6:21pm 
I know it has nothing to do with this mod, but it could revitalize the improved husk mod, it is apparently abandoned.
Draconis🐊  [author] 29 Jul, 2024 @ 11:09am 
Needs it for the pockets I will look into implementing this soon
RexTollBar (Reiss) 29 Jul, 2024 @ 8:39am 
You could leave the name and description of the clothes unchanged, so there would be no need for translation.
RexTollBar (Reiss) 28 Jul, 2024 @ 1:00pm 
I translated it to Brazilian Portuguese and put the translation code in the discussions in case you want to add it to the mod.
Draconis🐊  [author] 24 Jul, 2024 @ 10:32am 
Biggest problem is people subscribe to mods and think "oh its stuck/not installing" so they hit cancel over and over and malform the mod installs then when they can't get in servers without downloading a correct temporary version from the server they come to the mod makers and tell us our mod is busted and to fix it for them.
Draconis🐊  [author] 24 Jul, 2024 @ 10:29am 
There are no achievement unlocks in PFA, Verify the integrity of your game files by right clicking the game name in Steam Libary and browsing down to installed files and selecting the verify option then go and reinstall lua if you are using it.
RexTollBar (Reiss) 24 Jul, 2024 @ 10:26am 
I looked in the error console and it says UnlockAcchivements
Draconis🐊  [author] 23 Jul, 2024 @ 6:18pm 
one of you has a malformed version of the mod, likely you the host. reverify your files and try again. Just ran a server with it for 3 hours no problems
RexTollBar (Reiss) 23 Jul, 2024 @ 4:06pm 
The mod is causing conflict in multiplayer, my friends were falling when entering the server, even though they had the mod installed.
Draconis🐊  [author] 3 Jul, 2024 @ 4:29am 
Yeah I have tried to keep this one tidy and on point to vanilla to make it feel like its more of a pure extension though it wavers a bit. With two pockets minimum similar to Space Station 13. Then using high and low value slots and clothing special abilities tweak the uniforms to both job roles and play style. Making no useless items and no clear cut best uniform, they all excel at a certain role or provide a decent general buff like speed, water flow resist or even lower team damage.

My first forked mod and one I feel is complete and more in maintenance mode.
StickVerts 17 Jun, 2024 @ 2:58am 
single best vanilla+ mod btw
Draconis🐊  [author] 16 Jun, 2024 @ 11:35am 
I dunno about that, make one yourself by just copying over the pocket/lock script.
HentaiHamster 23 May, 2024 @ 10:41pm 
waifu patch somewhere?
Draconis🐊  [author] 21 Mar, 2024 @ 8:03am 
Sling slot removed and moved over to VWO for use on special Gunner/sling bags. Bringing the mod back to vanilla as bots seem to have a problem also with using the slot to grab weapons from.

Sling slot is instead now a tactical slot on those uniforms.
☠Millennium☠ 6 Feb, 2024 @ 7:25am 
Печально...
Draconis🐊  [author] 6 Feb, 2024 @ 5:00am 
Boarding axe is combat priority 40 so any gun 45 and above should be used above that as long as it has ammo. If they aren't taking it out of inventory its more of a base game issue unfortunately as they may only regard two handed weapons stored in the bag slot itself and not inside of containers.
☠Millennium☠ 6 Feb, 2024 @ 1:43am 
which weapon? Assault Rifle in Separatist's Heavy uniform 15% stats resist.
☠Millennium☠ 6 Feb, 2024 @ 1:41am 
I'm gonna throw a rock at your vegetable garden.
Bots do not want to take weapons from the clothing slot. Unfortunate when assault in process they take Axes not Guns
Draconis🐊  [author] 27 Jan, 2024 @ 3:02pm 
I guess it didn't save the changes awhile back when I added it to the description. Fixed now.

Changed the cautious dweller outfit back to affliction identifier damage -5.