RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 29 Oct, 2023 @ 2:09pm

Basic changes:
- The summons will now drop at random locations on the map or on the trade beacon instead of on the head of the summoner.
- Added a new set of genes. Dustogenic - very strong genes dependent on a bio-resource called dust. The level of dust greatly affects the hunger of the pawns.
* Added a gene with reincarnation mechanics. Reincarnation - After the death of a pawn, after a while it will spawn a pawn with the same set of genes.
* Added a gene that combines mechlink and mech-summoning. Blesslink - gives a permanent mechlink, but does not allow mechanoids to be crafted, only to summon.
* A new beauty gene has been added. Angelic beauty - all psi-sensitive pawns get +500 opinions to gene carriers.
* A new genetic stability gene has been added. Dustogenic genetic - kills a pawn some time after the gene is removed. It also removes the effect of changing the level of dust, making its level completely dependent on abilities.
* Added a new sub-xenotype for the undead. The xenotype is based on new genes.
- Added feathered wings. Wings - give the pawn the ability to switch between walking and hovering. It also grants the ability to jump over long distances.
- Added new wound healing genes
- Added natural perfect immunity
- Added new horns
- Significantly expanded and improved sub-xenotype mechanics. Now the name of the sub-xenotype and the description are displayed correctly.
* Added additional features for modders.
- Spawner gene information is now displayed in the pawn info field instead of as a separate gizmo.

Critical changes:
- The genes for passive gestation have been removed.
- Redesigned faceplate gene. Now it works in the manner of vanilla eye genes, but with its own limitations and requirements.
- Reduced the number of pheromone genes.
- Golems now drop a random chunk instead of a corpse when they die.
- Replaced eye textures. Now the version without outline is used.
* Also added 2 new options. White and grey.
- Removed several irrelevant genes.
- Added some new ears.
- Several older ears have been redesigned.
- Added additional features to display the interface of the genes of the mod
- Random genes have been completely redesigned. Now genes will be inherited more correctly.
- The genpack trader has been significantly nerfed. The amount of tradeable goods and silver has been significantly reduced.
- Fixed a bug related to the fact that craftable serums spawned for sale.

The update is completely incompatible with old saves.

After starting the game with a new version (when switching from the previous one), it is recommended to open the mod settings at least once. This is necessary to avoid false spam with errors.

The old version is available on Github[github.com]

Update: 11 Jul, 2023 @ 4:49am

- The maximum number to which you can raise the limit of walking corpses is now 20.
- Walking corpses will no longer go to bed to treat wounds. Their wounds heal on their own, and lost limbs grow back.
- The period of raising walking corpses has been reduced: 2-12 days => 1-5 days
- Totems now accumulate the number of spawns if they cannot spawn.

Update: 9 Jul, 2023 @ 4:00am

- Added walking skeleton
- Rename: Walking corpse => Walking bonepile
- Fixed a bug due to which, upon save-load, the pollution timer for totems was reset.
- Fixed xenotype resurrector serum recipe

Update: 8 Jul, 2023 @ 5:34am

- Totems now pollute 3 tiles at a time instead of 1.
- Resurgent trees pollute 6 tiles instead of 1.
- Added additional undead icons.
- Added additional debuffs for low levels of resurgent cells.
- Fixed serum disassemble recipe.

Update: 7 Jul, 2023 @ 3:10am

- Mechakin geneset changed. Now mechakins is slightly less overpowered.
- Fixed hairstyle in "The Meca" scenario.
- Added a new gene "Mechanitor aptitude" - an aptitude with a strong focus on crafting and combat.
- Slightly reduced the size of the "Rise from the dead" gene icon.
- Updated white/blacklists
- Added few new genes
- Rebalanced aptitudes. Added a couple of new ones. Added unique icons for all aptitudes.
- Added options to disable almost all gene generators.
- Added a new series of genes - Resurgents. This is a new gene resource, which is accompanied by genes with mechanics tied to this resource.
* Added resurgent tree. This tree can only be planted if a special gene is present.
** Resurgent tree - pollutes the soil and spawns creatures - walking corpses. Walking corpses are partially non-player controlled animals that never sleep, eat a lot, and are always willing to engage in combat with the player's enemy.
*** Also, the tree (if there is a pawn with the desired gene in the settlement) will spawn babies approximately every 40-60 days.
- Added sub-xenotype test mechanics. With some chance, it expands the genes of some xenotypes.
* Currently only used for undead xenotype.

Many minor bugs have also been fixed and a huge number of minor changes have been made.

Old version[github.com]

Update: 21 Jun, 2023 @ 4:48pm

- Serum mechanics have been expanded.

New:
- Serums can now be disassembled into components (new and old)
* Added new components that are used to craft serums.
- All serums based on the new mechanics can be crafted.
* It is impossible to choose which xenotype will be in the serum.
* Serum can be retuned to change the xenotype in it.
* New serums are divided into 3 types:
** Basetype serum - contains only non-archite xenotypes
** Ultratype serum - contains only archite xenotypes
** Hybridtype serum - contain any two xenotypes. Both xenotypes are indicated in the name of the serum.

General:
- Added serum technology tree.
* Crafting, retuning, disassembly, etc.
- Several new components have been added and crafting has been significantly changed.
* You no longer need gold or silver to craft serums
* Serums are now crafted from vanilla components and special serum components
** Serum components:
** - Ultranites - a resource needed for crafting serum capsules. Obtained with the help of special new buildings.
** - Basic serum capsule - needed for simple serums, like gene restoration or non-archite xenotype serums.
** - Ultra serum capsule - needed for resurrectors and archite serums.
** - Empty serum case - a standard component required for crafting all serums.
* Serums can be dismantled to obtain serum components
- Added two new buildings needed for the production of ultranites
* Ultranite vat and ultranite recycler. Both buildings are quite difficult to obtain, but give an infinite source of ultranites.
* Ultranites can also be obtained in some other ways if you have the "WVC - Ultra Expansion" mod.

Old version[github.com]

Update: 13 Jun, 2023 @ 5:57am

- Added description for rogkinds.
- Slightly changed the way of generating serums.

Update: 10 Jun, 2023 @ 1:03pm

Big changes:
- Added a gene with resurrection mechanics and subsequent penalties from this. This gene makes the pawn truly deathless, but has a number of conditions.
* Does not conflict with the vanilla deathless gene, although it has completely different mechanics
- Added a gene ability that allows you to raise a pawn from the dead and reimplant caster genes into it.
- Added a new xenotype based on new mechanics.
- A bunch of new genes have been added (Most of them are obtained through randomizer genes)

Serums:
- Changed default xenotype filter settings. Serums should no longer affect startup.
* Before turning on the serums, reset the filter settings.
- Random serum no longer uses filter from settings.
- Serums should now drop more frequently as quest rewards.

Genes:
- Added wretch blacklist def. Wretchs hands no more fall off.
- Nodeskin renamed to Faceless. Since it reflects the essence of the gene more.
- Changed icons for random genes.
- The background of archite genes has been changed again. This time for a variant with a more neutral palette.
- Random genes no longer have a bio/cpx/arc after a pawn receives it.
- Added description to random gene effects.
- Changed descriptions and names of random genes. Now they don't sound like the name of defs.
- Some old genes have been changed. Now they are more balanced and less buggy.
* For example the armless gene now multiplies the manipulation by 0 rather than removing the arms. This should remove some bugs without changing how the gene works.
- Added archite version of never sleep gene. Never rest - disable needs: Sleep, comfort.

Xenotypes:
- Rebalanced gene set xenotype rogkind. Removed deathless and scarless genes. The gene for beauty and sunlight psy-deaf has also been removed.
* Also changed description
- Rebalanced gene set xenotype throwex. Removed deathless, scarless, archite metabolism, very fast runner and mech jump.
- Rebalanced gene set xenotype runeex. Removed archite metabolism, beauty, weak damage, unclothed armor and naked speed. Replaced slow runner with extremly slow runner.
* Also, runeexs no longer have a fixed gender.
* Also changed description

Misc:
- Removed obsolete classes and defs. On too old saves can cause red messages. It does not carry real errors, you can ignore it.
* If you have a very, very old save, it is recommended to use the old version just in case.

Old version[github.com]

Update: 7 Jun, 2023 @ 5:42am

- Returned the old build

Update: 7 Jun, 2023 @ 3:16am

- Changed default xenotype filter settings. Serums should no longer affect startup.
* Before turning on the serums, reset the filter settings.
- Random serum no longer uses filter from settings.
- Removed obsolete classes and defs. On too old saves can cause red messages. It does not carry real errors, you can ignore it.
* If you have a very, very old save, it is recommended to use the old version just in case.

Old version[github.com]