RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 2 Mar, 2024 @ 9:08am

- Added: Added new xenotype - Lilif. Lilifs are incredibly powerful psycasters (psyfocus passively replenishes), but they are blind and take 2x damage. They also have a very strong need for hemogen, cannot learn skills and cannot be limited to “feeding on pawns from the colony”.
- Added: Added new xenotype - Deadcat. Deadcats are incredibly powerful psycasters (psyfocus passively replenishes) and always resurrect some time after death. However, they have no immunity, cannot regenerate and can die very easily.
- Added: Added three new hemogen genes.
* Eternal hunger - significantly increases hemogen consumption, but allows the pawn to obtain hemogen from raw meat. It also significantly reduces the pawn's hunger.
* Psyfeeder - Allows a pawn to "drink" hemogen from other colonial pawns at a distance. Acts somewhat like telepathy, but for bloodfeeding.
* Blood harvester - Sucks hemogen from pawns on the map every few days. Acts as a spawner gene, but everyone except the carrier is a spawner.
- Added: Added new learning gene - Telepath study. Telepath study - a pawn cannot learn skills on its own, but learns them very quickly by copying a certain percentage of experience from other pawns in the colony.
- Added: Added new flying gene - Levitation. Levitation - just like the wing genes, allows the pawn to ignore terrain cost, but also multiplies the pawn's mass by 0.
- Added: Added "Never dead" gene. Never dead - Acts the same as the undead gene, but without restrictions and cd.
- Added: Added serum to disable coma effect in shapeshifters.
- Added: Added a recipe for disassembling any serums from the mod.
- Feature: The "Shapeshifter" gene now allows you to reselect an already selected xenotype.
- Feature: Added a bursting cocoon effect for shapeshift.
- Changes: Xenotype serums are now a more expensive.
- Changes: Genepack trader renamed -> Xenogenes trader.
- Changes: Orbital xenogenes trader spawn chance has been reduced by 12%. From 20% to 8%.
- Changes: The mechanics of genes that stop skill decay have been changed. Now, instead of completely freezing experience, these genes will not allow skill experience to drop below 0, which will prevent loss of levels.
* A bug was also fixed, due to which the effect of these genes was valid even if they were not active.
- Changes: Changed scenario "Long running joke". Now in this scenario the player chooses from three xenotypes (Lilif, deadcat and blankind).
- Changes: Changed ritual outcome "Blankind recruit". Now it's "Subject recruit" and with a 100% chance to join either Lilif, Deadcat or Blankind. The required quality of ritual is the worst.
- Changes: Gene "Blank" changed. Now instead of disabling all work it removes experience from skills. "Blank" renamed to "Blank memory"
- Changes: The "excellent memory" gene has been removed from mechakins. This gene is largely useless to them.
- Changes: The mechanics of genes that restore body parts have been changed. Body parts now grow back at 1 hp. Switchable in settings.
- Changes: The spawn logic for the "shiftphobe" trait has been changed. Now this trait can only spawn on pawns with the "shapeshifter" gene, but only if the pawn was spawned after receiving this gene. As an example scenario.
- Changes: The "Dustogenic" gene no longer gives the reincarnation effect if the "Undead" gene is present.
- Changes: The "Reincarnation" and "Undead" genes are no longer mutually exclusive.
- Changes: Reincarnation gene renamed. "Reincarnation" => "Destined dead"
- Changes: Reduced stacks and duration for cumulative opinions. Cumulative effects of genes should now be less inflated.
- Changes: The "Angel beauty" gene and similar ones no longer suppress traits that affect beauty, but give +2 to beauty.
- Changes: Genes that affect the rate of aging now give a corresponding bonus to the child's learning speed to better match the vanilla balance.
- Changes: The "Fast growing" gene bonus will no longer gradually decrease, but instead its effect will decrease sharply as the pawn matures.
- Changes: Undead resurrection sickness hediff is now invisible.
- Changes: "Blesslink" renamed => "False mechlink". Blesslink no longer requires the dustogenic gene.
- Changes: "Sporelink" renamed => "Spore mechlink".
- Changes: The set of genes has been updated for the "Blankind" xenotype and the "Mechakin" xenotype. The balance of these xenotypes was slightly shifted. Gameplay for mechakins should be a little more difficult, and for blankinds easier.
- Fix: Archite psylink now replenishes PsyFocus relative to the curve. This should improve the situation with VPE somewhat, at 10+ psylink levels.
- Fix: Fixed a bug due to which in the "Undead" scenario, if the player does not have the Ideology DLC, baseliners were generated.
- Fix: Optimized checking for xenotypes and non-humans for the "Xenotypes supremacy" meme. Now the counting is carried out for all pawns at once. This should significantly reduce the lag in the late game with this meme.
* Due to these changes, there may be a delay in updating bonuses and debuffs. Since, to avoid impact on performance, they are updated once a day.
- Fix: Fixed a bug due to which the "Xenotypes supremacy" meme took into account androids when counting xenotypes.
- Fix: Serum categories have been fixed. Now it should no longer be possible to disassemble serums that are not suitable for xenotype disassembly.
- Fix: Fixed a bug where scythe tail attacks could be used by pawns under 13 years of age.
- Fix: Fixed a bug due to which cumulative opinions from one pawn prevented the accumulation of opinions about another.
- Fix: Fixed a bug due to which the name of genepacks contained an extra word "genepack".
- Misc: Unused and outdated stat defs have been removed.

The old version is available on Github[github.com]

Update: 15 Feb, 2024 @ 9:09pm

- Feature: Genetic instability genes now display the time until the next instability.
- Feature: Now genetic instabilization can be delayed using a special serum.
- Changes: All serum textures have been redrawn again. Another attempt to make them more vanilla style.
- Changes: The glow effect has been removed from serums and genepacks.
* This is done so that they stand out less against the background of vanilla serums and gene packs.
** As a bonus, this has a positive effect on game performance.
- Changes: The texture of the serum capsule has been changed. Stack textures were also added.
- Changes: Nutrients injector texture has been simplified and replaced.
- Changes: The texture of the genepacks (Mecha and Ultra) has been replaced. Now they are more archo style.
- Changes: Genepacks stats have been changed. Now they are the same as vanilla genepacks.
- Settings: Added option to switch job giver for dustogenic mechanics.
- Settings: Added "Extra" tab. Some options have been moved there.
- Fix: Dustogenic pawns should now select food correctly in the caravan. This fix only works for alternate mechanics.
- Fix: The descriptions of the technology of the serums and the guide have been changed. I hope now it will be clearer how serums and the retune mechanics work.
- Fix: The scarifier stability gene has been fixed. Now it is correctly taken into account by the scarifier.

The old version is available on Github[github.com]

Update: 9 Feb, 2024 @ 10:59am

- Feature: Now in the Shapeshifter gene menu, xenotypes have additional information about compatibility with this gene.
* Gray, almost invisible signature at the bottom of the description.
* Since the gene has rather specific mechanics, it may not be compatible with some xenotypes.
- Feature: Added the "incest lover" gene. Incest lover - Significantly increases the chance of romance with blood relatives.
- Feature: Added option for the "Telepath" gene. This option allows you to use alternative gene mechanics, which are more adaptive but less performance friendly.
- Changes: Options in the settings were painted in different colors. Regarding their functionality.
- Changes: The mechanics of genetic stability genes have been changed. Now these genes do not affect reimplanters, but they can apply a buff or debuff.
* For example, the mild genetic instability gene now from time to time imposes gene regrowing hediff on the carrier.
* Stability genes, on the contrary, now remove the effects associated with gene reimplantation.
* In this regard, the gameplay for mechakins has acquired additional difficulties.
** This was done in order to optimize checks for serums and reimplanters, which should eliminate lag in some rare cases.
- Fix: Post reimplanter genes will now use vanilla recruiting code. This should reduce the chance of bugs associated with such recruiting.
- Fix: The code for precepts associated with the "Undead" gene has been slightly optimized.
- Fix: Fixed a bug due to which the old version of the gestator stopped working.

The old version is available on Github[github.com]

Update: 3 Feb, 2024 @ 4:04pm

- Feature: Added gene giver serum. Gene giver - a very rare serum that gives one of the rare genes after use. Deathless, shapeshifter or perfect senescent.
- Feature: Added an option to disable the display of genes from the mod in the editor.
- Changes: The texture of the serums has been replaced. Now they have a clear handle.
* Serums no longer have variations in texture, but almost every serum has its own unique one.
- Changes: The serum generator is now disabled by default. Now a different mechanic of serums is used as the main one.
* Serum generation can still be enabled in the settings.
* These changes are aimed at optimizing the impact of the mod on the launch of the game. The new version does not affect the launch, unlike the old one.
- Changes: Serum case has been replaced by serum component. defName and crafting cost have not been changed.
- Changes: Serums now require 30 plasteel to craft.
- Changes: The color of xenotype icons in dialogs with xenotype selection is now calculated relative to only the basic set of genes, without taking into account doublexenotypes.
- Changes: The range of cost of serums relative to the xenotype contained has been increased. Xenotypes with archites should be significantly more expensive.
- Changes: Some harmony patches are now only applied with the appropriate option. (currently the background gene and hide gene patches)
* In this regard, a restart is required to apply or cancel them.
* This is done so that these patches are no longer called by the game if they are disabled. Which is completely insignificant, but will improve performance with the mod.

The old version is available on Github[github.com]

Update: 26 Jan, 2024 @ 10:54pm

- Added Null check to the xenotype filter.

Update: 24 Jan, 2024 @ 9:31pm

- Feature: Added the "Telepath" gene. Carriers of this gene can enter into social interactions with psychically sensitive pawns at a distance.
- Feature: Added genes for cat voices.
- Feature: Added cat tail gene.
- Feature: Added "Blood psylink" gene. This gene gives the carrier a psylink and gradually replenishes psyfocus.
- Changes: Psylink gene icon has been replaced.
- Changes: Due to the number of genes, the chance of genes spawning in vanilla gene packs has been reduced by 10 times.
- Changes: Added icons and corrected descriptions for pattern aptitude genes (creator aptitude, rogue aptitude, etc.)
- Changes: Icons for voice genes have been replaced. They still use the same general icon, but now the icon is more descriptive.
- Fix: Gene Matching now ignores melanin genes.
- Fix: Fixed a bug due to which a save load caused the gestation to end instantly.

The old version is available on Github[github.com]

Update: 20 Jan, 2024 @ 7:29pm

- Changes: Genes that prevent skill decay have been optimized. Now their impact on performance should be minimal.
* Due to this optimization, the effect of these genes will work even if they are not active.
- Fix: Xenotypes filter no longer requires a restart to apply changes.
- Fix: Pawns with a monogender gene will now have their names consistent with their gender.
- Fix: Tattoos are now displayed correctly with skins. Only skins from the mod are valid.
* On old saves, skins may lose color or turn green/red. Use "DEV: Fix broken gene types on load" option in the mod settings menu.
- Fix: South heads textures now looks less flat.

On old saves, the changed genes will most likely have an incorrect type.
If any bugs occur, use the "DEV: Fix broken gene types on load" option in the mod settings menu.

The old version is available on Github[github.com]

Update: 16 Jan, 2024 @ 10:21am

- Feature: Wings will now use the Pathfinding Framework when available.
- Feature: Added 3 new attachable outcome - Shapeshifter recruit, undead recruit and blankind recruit. (Ideology DLC)
- Feature: Now, if the ideology has the appropriate precepts, development points will be awarded for undead resurrection, serum used, shapeshift and post reimplantation. (Ideology DLC)
- Feature: Now if a pawn with the "Xenotype gestator" gene is a shapeshifter, then it can gestate any xenotype.
- Fix: Cumulative opinion genes now work correctly in caravans.

The old version is available on Github[github.com]

Update: 8 Jan, 2024 @ 2:14am

- Feature: Post reimplanters will now recruit resurrected pawns when possible.
- Feature: A rare trait shiftphobe has been added; pawns with this trait will not be able to use shapeshifter ability.
- Feature: Added check for preferred xenotype for shapeshifter gene ability.
- Feature: Added option to fix broken gene types.
- Changes: Checks for the shapeshift and xeno gestator abilities have been moved to the ability menu to reduce UI load.
- Changes: The mechanics of the “Angel beauty”, “Hard-minded”, "Selection", "By blood" and "By dust" genes have been changed; now the effect of these genes is not immediate, but cumulative.
* This was done to optimize and reduce the load of opinion calculations.
* Now, instead of an hourly passive check, there is a daily check if the gene is present.
- Fix: Genepack generation has been slightly improved. Now they should be more balanced.
- Fix: Fixed a bug due to which some abilities disappeared when a reimplanter was present.
- Fix: Fixed a bug due to which dust pawns with the incorrect xenotype tag could not eat dust food.

On old saves, the changed genes will most likely have an incorrect type.
If any bugs occur, use the "DEV: Fix broken gene types on load" option in the mod settings menu.

The old version is available on Github[github.com]

Update: 3 Jan, 2024 @ 2:28am

- Feature: Spawner genes now message about spawning.
- Feature: Nutrients injector now gives a temporary buff that reduces hunger.
- Balance: The nutrients injector recipe has been changed. Now it's crafted from ultranites, not nutrients.
- Balance: The calculation of gestation time for the "Xenotype gestator" gene has been changed. Now it depends not only on the complexity of the xenotype, but also on the gestational period of the carrier.
- Balance: Corpse reimplanter abilities no longer consume resurgent cells.
- Fix: Significantly improved performance when using xeno-tree. Now, when there are many pawns in the colony, opening the xeno-tree menu will not cause lag.
- Fix: Improved optimization of checks for gene activity for abilities.
- Fix: Gestator genes can no longer be used in the case of active gestations or preventive hediffs.
- Fix: Most ability checks will be cached whenever possible to reduce UI load.
- Fix: Abilities that should not be multiselected will no longer appear when multiselecting pawns.

The old version is available on Github[github.com]