RimWorld
WVC - Xenotypes and Genes
目前顯示第 111-120 項,共 203 項
< 1 ... 10  11  12  13  14 ... 21 >
更新:2023 年 11 月 28 日 @ 下午 6:31
Sergkart 發表

- Added more dustogenic food
- The factions in which xenotypes can spawn have been changed. Now there are only 3 of them.

The old version is available on Github[github.com]

更新:2023 年 11 月 21 日 @ 下午 1:28
Sergkart 發表

- Fixed an overpopulation crisis related to dustogenic genes.

更新:2023 年 11 月 15 日 @ 上午 11:06
Sergkart 發表

- Added highlight in xenotype filter settings
- Added info card in xenotype filter settings
- Fixed a bug due to which the reincarnation gene stopped working

更新:2023 年 11 月 14 日 @ 上午 7:14
Sergkart 發表

- The mechanics of sub-xenotypes have been significantly changed. Now they can be selected in the gene editor and during preparation.
- Now xeno-forcer genes are disabled by default.
- Random xenotypes have been removed.
* This xenotype can be created manually. In the xenotype editor, at the very bottom of the list, with restrictions disabled, there are two genes: “Endo-forcer” and “Xeno-forcer”.
- Added a debuff to mechanoids summoned using the "Blesslink" gene.
- Changed rollbacks of resurgent genes. Now cd are much longer.
- The concept of dustogenic genes has been completely redesigned. Removed supply, now abilities and genes directly affect the pawn's hunger.
- Fixed a bug due to which genetic collapse was triggered when a gene was reimplanted.
- Fixed a bug due to which serums reimplanted genes on pawns that were unable to do so.
- Fixed a bug due to which Total Healing genes treated statuses (hediffs) like heatstroke and hypothermia.
- Now genes that heal scars will ignore ideological scarification. Custom in settings.
- Now the "Undead" gene does not affect the age of the pawn. But resurrection has a cooldown.
* Also, some effects (hediffs) will now interfere with undead resurrection. For example, such as “Genetic collapse” or “Resurrection sickness”.

The old version is available on Github[github.com]

更新:2023 年 10 月 31 日 @ 下午 3:19
Sergkart 發表

- Fixed the texture of totems, bonepiles and skeletons. Now they all have fungus.

更新:2023 年 10 月 30 日 @ 下午 3:16
Sergkart 發表

- Small pack of fixes

更新:2023 年 10 月 29 日 @ 下午 2:09
Sergkart 發表

Basic changes:
- The summons will now drop at random locations on the map or on the trade beacon instead of on the head of the summoner.
- Added a new set of genes. Dustogenic - very strong genes dependent on a bio-resource called dust. The level of dust greatly affects the hunger of the pawns.
* Added a gene with reincarnation mechanics. Reincarnation - After the death of a pawn, after a while it will spawn a pawn with the same set of genes.
* Added a gene that combines mechlink and mech-summoning. Blesslink - gives a permanent mechlink, but does not allow mechanoids to be crafted, only to summon.
* A new beauty gene has been added. Angelic beauty - all psi-sensitive pawns get +500 opinions to gene carriers.
* A new genetic stability gene has been added. Dustogenic genetic - kills a pawn some time after the gene is removed. It also removes the effect of changing the level of dust, making its level completely dependent on abilities.
* Added a new sub-xenotype for the undead. The xenotype is based on new genes.
- Added feathered wings. Wings - give the pawn the ability to switch between walking and hovering. It also grants the ability to jump over long distances.
- Added new wound healing genes
- Added natural perfect immunity
- Added new horns
- Significantly expanded and improved sub-xenotype mechanics. Now the name of the sub-xenotype and the description are displayed correctly.
* Added additional features for modders.
- Spawner gene information is now displayed in the pawn info field instead of as a separate gizmo.

Critical changes:
- The genes for passive gestation have been removed.
- Redesigned faceplate gene. Now it works in the manner of vanilla eye genes, but with its own limitations and requirements.
- Reduced the number of pheromone genes.
- Golems now drop a random chunk instead of a corpse when they die.
- Replaced eye textures. Now the version without outline is used.
* Also added 2 new options. White and grey.
- Removed several irrelevant genes.
- Added some new ears.
- Several older ears have been redesigned.
- Added additional features to display the interface of the genes of the mod
- Random genes have been completely redesigned. Now genes will be inherited more correctly.
- The genpack trader has been significantly nerfed. The amount of tradeable goods and silver has been significantly reduced.
- Fixed a bug related to the fact that craftable serums spawned for sale.

The update is completely incompatible with old saves.

After starting the game with a new version (when switching from the previous one), it is recommended to open the mod settings at least once. This is necessary to avoid false spam with errors.

The old version is available on Github[github.com]

更新:2023 年 7 月 11 日 @ 上午 4:49

- The maximum number to which you can raise the limit of walking corpses is now 20.
- Walking corpses will no longer go to bed to treat wounds. Their wounds heal on their own, and lost limbs grow back.
- The period of raising walking corpses has been reduced: 2-12 days => 1-5 days
- Totems now accumulate the number of spawns if they cannot spawn.

更新:2023 年 7 月 9 日 @ 上午 4:00

- Added walking skeleton
- Rename: Walking corpse => Walking bonepile
- Fixed a bug due to which, upon save-load, the pollution timer for totems was reset.
- Fixed xenotype resurrector serum recipe

更新:2023 年 7 月 8 日 @ 上午 5:34

- Totems now pollute 3 tiles at a time instead of 1.
- Resurgent trees pollute 6 tiles instead of 1.
- Added additional undead icons.
- Added additional debuffs for low levels of resurgent cells.
- Fixed serum disassemble recipe.