RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 3 Sep @ 7:09am

- Regeneration genes no longer regenerate eyes for blindsight pawns. Some genes remain exceptions. For example, the flesh-eye skin gene. (Ideology DLC)

Update: 31 Aug @ 2:05pm

- small fix

Update: 29 Aug @ 3:16am

- Option Flat genes selection weight replaced with => General genes rarity. And now it is a slider that allows you to adjust the rarity of genes.
- Option Disable genetic stuff moved to General tab

Update: 28 Aug @ 12:45am

[Auto-generated text]: Update on 8/28/2025 10:44:27 AM.

Update: 27 Aug @ 11:59pm

[Auto-generated text]: Update on 8/28/2025 9:59:05 AM.

Update: 27 Aug @ 11:49pm

[Auto-generated text]: Update on 8/28/2025 9:48:42 AM.

Update: 27 Aug @ 11:23pm

New:
- Added option Disable legacy.
* This option is enabled by default and it disables all legacy content.
* This includes xenotype serums, genepacks, some technologies, reward buildings, some old genes, orbital trader.
* These changes should not affect existing saves.

Changes:
- Removed the traders sell serums option. Because it duplicates the Disable genetic stuff option.

The old version is available on Github[github.com]

Update: 27 Aug @ 7:19am

Feature:
- Added 3 new meme - Deathwatch, Duplicate and One-man army. (Ideology DLC)
- Added 3 new ideo presets - Deathwatch, Duplicator and Let me solo here. (Ideology DLC)

Changes:
- Precept shapeshifter renamed => genetic focus. + New icon (Ideology DLC)
- Updated icon for Shapeshifter meme. (Ideology DLC)
- Void hunger met stat has been nerfed +6 => +2

Fixes:
- Fixed telepathy genes null ref

The old version is available on Github[github.com]

Update: 25 Aug @ 12:46am

v2.1.6_TweaksAndImprovments

Changes compared to 2.1.5, excluding intermediate updates.

Feature:
- Added chimera xenogenes limit option. Look in mod settings.
- One man army precept now gives positive opninon from duplicates to source and from source to duplicates. (Anomaly DLC)
- Added duplicator sub-gene - Death chain. The death of the gene carrier triggers the death of its duplicates and source. (Anomaly DLC)
- Added duplicator sub-gene - Duplicator bandwidth. Gradually absorbs the bandwidth of duplicates, increasing the bandwidth of the carrier. (Anomaly DLC)
- Added duplicator sub-gene - Duplicator psy-sensitivity. Psychic sensitivity +10% from psy-sens of each duplicate. (Anomaly DLC)
- Added new duplicator outcome - Death chain. Gives the duplicate the death chain gene.
- Fleshmass nucleus gene mutations can now increase above 120 if the set level is above 5.
- Added new voidlink sub gene - Void charger. Charges each controlled mechanoid by 20% per day, spending the same amount of voidsence resource.
- Added new dryad queen + golemlink subgene - Dryad petrifier. Allows to transform some dryads into golems. (Ideology DLC)
- Added 4 new golems: barkskin, woodmaker, berrymaker, medicinemaker. (Ideology DLC)
- Added new scenario - The Death Chain. Unique scenario for the Duplicator xenotype. (Anomaly DLC)
- Added new chimera sub-gene - Chimera implanter. Allows the implantation of chimera genes into the target.
- Added new chimera sub-gene - Gene network. Changes the chimera's eat mechanics.
- Added 3 new chimera sub-gene - Metabolic limit. Gives a little metabolism and forces the metabolic range limit for the chimera.
- Added new archiver sub-gene - Skills archive. Synchronizes the skill level of the pawns of the archiver gene. (Anomaly DLC)
- Added new gene - Day sleep. Forces the pawn to sleep during the day and stay awake at night.
- Added new gene - Bioferrite tentacles. Spawnite biofferite relative to metabolism. (Anomaly DLC)
- Added new chimera sub-gene - Genetic database. Unlocks all genes for the chimera.

Changes:
- The outcomes system of the Duplicator gene has been reworked. Now in the early game you won't have to save-scam because you got an outcome that you can't handle yet.
- Binary voice has been buffed. Now it works at an unlimited distance and can recruit pawns with the same gene.
- Precepts now update more frequently, which should improve the situation in rapidly changing colony conditions.
- Precept one man army was split into 3 precepts:
* One mam army - only mechs, animals and some mutants are allowed
* Duplicates - only mechs, animals, some mutants and duplicates are allowed.
* Deathwatch - only mechs, animals, some mutants and deathrest pawns are allowed.
- Duplicates are now also taken into account when counting pawns, since the mod now has a fix for this flag and it is no longer "floating" and is saved permanently.
* In this regard, all genes that previously did not take duplicates into account now take them into account.
- Now voidlink will, if possible, skip mechanoids that it has already skipped before.
- Voidlink has been buffed. Now each mech summoned increases resource gain. (Option in settings)
- Now the maximum resource of the voidlink gene will change dynamically, depending on the number of mechs in relation to the mechs limit. (Option in settings)
* To simplify. Exceeding the limit will lower the maximum resource level. And vice versa.

Fixes:
- Fixed a bug where when using the duplicator ability, the sub-gene would be received by the caster instead of the target.
- ThoughtWorker duplicates and sources has been optimized. Also, the 3rd condition was added - Same source.

The old version is available on Github[github.com]

This version[github.com]

Update: 18 Aug @ 10:37pm

- Precept one man army was split into 3 precepts:
* One mam army - only mechs, animals and some mutants are allowed
* Duplicates - only mechs, animals, some mutants and duplicates are allowed.
* Deathwatch - only mechs, animals, some mutants and deathrest pawns are allowed.
- Duplicates are now also taken into account when counting pawns, since the mod now has a fix for this flag and it is no longer "floating" and is saved permanently.
* In this regard, all genes that previously did not take duplicates into account now take them into account.
- ThoughtWorker duplicates and sources has been optimized. Also, the 3rd condition was added - Same source.