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Could not resolve cross-reference to Verse.ThingDef named WVC_ShapeshifterOverclockerSerum_Base (wanter=thingDefs)
,':3
...
Traders sell serums was merged with Disable genetic stuff and is currently in the xenotypes tab, as these options did almost the same thing.
no, I i'm also using the GTG orbital traders which generate 80-100 genes every f time
Just trying do my best
reds on startup
I'm not against mods, haha
heres the exact path from mine, the file can be opened in txt editors, the part you wanna edit is <li Class="CompProperties_ThingContainer">
<compClass>CompThingContainer</compClass>
<stackLimit>5</stackLimit>
<drawContainedThing>false</drawContainedThing>
<dropEffecterDef>MechChargerWasteRemoved</dropEffecterDef>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>180</basePowerConsumption> <--------- here
I tried looking for this but could not find it, the fact that you went out of your way to reply and give me the file path is legendary. Thank you!
Manually by changing the value in xml.
*ModFolder*\1.6\Biotech_Genes\Defs\Things_Genetics\Buildings_Rechargers.xml
The mark is already ticking outside the map. If this does not happen, then the pawn was suspended and does not tick at all. If something suspends the pawn, then most likely it was done for optimization.
Yes, there is already a scenario in development, with an alternative gravship for the planned xenotype. But for now I want to add more content for existing xenotypes and genes, so the next changes will be related to the anomaly, specifically the duplicator and archiver.
feature: the void energy of wvc gene mod consumed by summoning machines increases with the addition of work type mods, such as more work tab.
Perhaps you could change the algorithm to only calculate the number of original works, or make the void energy required to summon machines dependent on the attack points of the machines?
In settings
In settings
@Anta'el Feir
Cost?
I don't have it. You can try searching on GitHub among releases.
@GEfacr
The chance has been significantly reduced.
@Engineer Gaming Part 3
Yes.
Any dryads are supported, as long as they work the same as vanilla ones.