RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 30 Dec, 2023 @ 5:12am

- Feature: Added additional gene reimplanters.
- Feature: Serums can now be retunned directly. If appropriate technology is available.
- Feature: Added reset button in settings.
- Balance: Reimplanters are no longer mutually exclusive.
- Balance: The mechanics of the "Undead" gene have been changed. Now experience and background are erased only if the brain is destroyed.
* Also, the "Resurgent" gene no longer has additional effects from the "Undead" gene.
* Now the reincarnation effect of the "Undead" gene is only triggered if the pawn cannot be resurrected.
- Fix: Fixed a very rare bug related to the disappearance of the reimplanter ability.

The old version is available on Github[github.com]

Update: 24 Dec, 2023 @ 4:29pm

- Feature: Added Xeno-tree. The Xeno-tree is a rare tree that can be obtained from quests. It is capable of spawning babies of any xenotype, at the player’s choice.
- Feature: Added a new gestator gene. Xenotype gestator - can gestate any xenotype if the carrier’s genes match with this xenotype by at least 40%.
- Feature: Xeno-forcer genes will now spawn in genepacks, but with a very small chance.
- Feature: Added Shapeshifter gene. Shapeshifter - Grants an ability that allows you to obtain genes of any xenotype of your choice. The ability can be reused.
- Feature: Added shapeshifter xenotype - Ashen. Ashen - incredible warriors who are able to change their xenotype.
- Feature: Added new Archite aptitude genes.
- Feature: Added more scarifier genes.
- Feature: Added new meme Xenotypes supremacy. Xenotypes supremacy - Gives a +2 mood bonus to pawns for each xenotype in the faction, but imposes serious debuffs on the use of animals and mechanoids. For playthrough with xenopawns-only style.
- Feature: Incorrectly generated sub-xenotypes will now receive a random name and custom xenotype icon.
- Feature: The Undead gene now has a short delay before resurrection.
- Fix: Gestators now leave a letter rather than just a message.
- Fix: Babies who were born with the help of gestators now correctly receive a first and last name.
- Fix: Fixed a bug due to which sometimes info gizmo about golem limit might not be displayed until save-load.
- Fix: Animals will no longer be able to eat ultranites.
- Fix: Ultranites are now a very, very undesirable food, pawns will avoid eating them.
- Fix: Fixed a bug due to which xeno-forcer genes, being xenogenes, incorrectly changed the xenotype of the carrier.

The old version is available on Github[github.com]

Update: 15 Dec, 2023 @ 6:47am

- Fixed a bug that could cause error spam when there was an "Undead" meme.

Update: 11 Dec, 2023 @ 11:26am

- Changes: Added golem bandwidth gizmo and rebalanced golem bandwidth cost.
* Now golems are counted together, and not separately as before
- Changes: The mechanics of walking corpses have been completely redesigned and improved.
* The player can now control walkers as mechanoids.
* The limit of walkers is displayed on the pawn panel that controls the walkers.
* To increase the limit, polluted graves are used. Each such grave increases the limit by 1.
* Now when a totem or tree spawns walkers, it also pollutes the soil.
* On old saves, old walkers will turn into totems. New ones will spawn after a while.
* For pawns that have the "Resurgent spores" (Sporelink) gene, you need to manually remove and add this gene. This is necessary to avoid bugs.
* Or you can use the "DEV: Fix broken genes on load" option in the mod settings.
- Changes: Gene "Resurgent spores" renamed => "Sporelink". And now it gives a permanent mechlink.
- Changes: Gene "Swarm connection" renamed => "Stonelink"
- Changes: Complete redesign of the resurgent tree. Now this is a mushroom tree.
- Changes: Resurgent totems color redesign. Fungus now look more toxic.
- Changes: Added resurgent tree seed (resurgent spore)
* Resurgent seeds can be eaten to increase the limit of walking corpses.
* The ability associated with the resurgent tree no longer spawns the tree, but rather spawns the seed.
- Changes: Now the genes "Resurgent senescent" and "Resurgent immunity" reduce the rate of cell recovery, rather than being activated by number.

- Feature: Added a new option that allows genes to change label of the mechlink. Off by default.
- Feature: Added an option that allows you to reset all abilities associated with genes in order to repair them.
- Feature: Added an option that allows you to reset all genes of all pawns on the map. This can help fix genes that have broken down for one reason or another.
- Feature: Now when dying, walkers also spawn mushrooms.
- Feature: Now you can choose which type of walker will be spawned by the resurgent tree.
- Feature: The name of the resurgent tree is now randomized in the same way as totems.
- Feature: Now pawns being resurrected using the "Rise from the dead" ability or from the effect of the "Undead" gene receive unique thoughts.
- Feature: Added new meme "Undead". It works the same way as the "Bloodfeeder" meme, but has a couple of its own features.
* Triggers on any gene of the "Gene_Undead" class.
- Feature: An ability has been added that allows you to instantly disable (kill) any controlled golem.
* Appears only on new golems.

- Balance: Now resurgent cells are restored 3 times slower.
- Balance: Golems now also require bandwidth. But the ratio is 1 to 5.
- Balance: Golems now also consume a lot of energy, but restore it very quickly.
* In shutdown mode, golems restore energy very quickly (6% every 2 hours).
- Balance: Resurgent tree can no longer spawn babies.
- Balance: Now hard and extreme mechanoid labor offset bandwidth and control groups.

- Fix: Fixed the outline of totems.
- Fix: Golem corpses no longer appear in recipes.
- Fix: Golems now drop a corresponding chunk relative to their color when they die.
- Fix: Non-mechanitor pawns will no longer be able to use mechanoid summoning abilities.
- Fix: Now genes that add immunity will not provide immunity when overridden by other genes. (Custom in settings)

The update must be fully compatible with old saves.
​* For pawns that have the "Resurgent spores" (Sporelink) gene, you need to manually remove and add this gene. This is necessary to avoid bugs.
** Or you can use the "DEV: Fix broken genes on load" option in the mod settings.

The old version is available on Github[github.com]

Update: 28 Nov, 2023 @ 6:31pm

- Added more dustogenic food
- The factions in which xenotypes can spawn have been changed. Now there are only 3 of them.

The old version is available on Github[github.com]

Update: 21 Nov, 2023 @ 1:28pm

- Fixed an overpopulation crisis related to dustogenic genes.

Update: 15 Nov, 2023 @ 11:06am

- Added highlight in xenotype filter settings
- Added info card in xenotype filter settings
- Fixed a bug due to which the reincarnation gene stopped working

Update: 14 Nov, 2023 @ 7:14am

- The mechanics of sub-xenotypes have been significantly changed. Now they can be selected in the gene editor and during preparation.
- Now xeno-forcer genes are disabled by default.
- Random xenotypes have been removed.
* This xenotype can be created manually. In the xenotype editor, at the very bottom of the list, with restrictions disabled, there are two genes: “Endo-forcer” and “Xeno-forcer”.
- Added a debuff to mechanoids summoned using the "Blesslink" gene.
- Changed rollbacks of resurgent genes. Now cd are much longer.
- The concept of dustogenic genes has been completely redesigned. Removed supply, now abilities and genes directly affect the pawn's hunger.
- Fixed a bug due to which genetic collapse was triggered when a gene was reimplanted.
- Fixed a bug due to which serums reimplanted genes on pawns that were unable to do so.
- Fixed a bug due to which Total Healing genes treated statuses (hediffs) like heatstroke and hypothermia.
- Now genes that heal scars will ignore ideological scarification. Custom in settings.
- Now the "Undead" gene does not affect the age of the pawn. But resurrection has a cooldown.
* Also, some effects (hediffs) will now interfere with undead resurrection. For example, such as “Genetic collapse” or “Resurrection sickness”.

The old version is available on Github[github.com]

Update: 31 Oct, 2023 @ 3:19pm

- Fixed the texture of totems, bonepiles and skeletons. Now they all have fungus.

Update: 30 Oct, 2023 @ 3:16pm

- Small pack of fixes