RimWorld

RimWorld

WVC - Xenotypes and Genes
Zobrazuje se 101–110 z 203 položek
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Aktualizace: 26. led. 2024 v 22.54
provedl Sergkart

- Added Null check to the xenotype filter.

Aktualizace: 24. led. 2024 v 21.31
provedl Sergkart

- Feature: Added the "Telepath" gene. Carriers of this gene can enter into social interactions with psychically sensitive pawns at a distance.
- Feature: Added genes for cat voices.
- Feature: Added cat tail gene.
- Feature: Added "Blood psylink" gene. This gene gives the carrier a psylink and gradually replenishes psyfocus.
- Changes: Psylink gene icon has been replaced.
- Changes: Due to the number of genes, the chance of genes spawning in vanilla gene packs has been reduced by 10 times.
- Changes: Added icons and corrected descriptions for pattern aptitude genes (creator aptitude, rogue aptitude, etc.)
- Changes: Icons for voice genes have been replaced. They still use the same general icon, but now the icon is more descriptive.
- Fix: Gene Matching now ignores melanin genes.
- Fix: Fixed a bug due to which a save load caused the gestation to end instantly.

The old version is available on Github[github.com]

Aktualizace: 20. led. 2024 v 19.29
provedl Sergkart

- Changes: Genes that prevent skill decay have been optimized. Now their impact on performance should be minimal.
* Due to this optimization, the effect of these genes will work even if they are not active.
- Fix: Xenotypes filter no longer requires a restart to apply changes.
- Fix: Pawns with a monogender gene will now have their names consistent with their gender.
- Fix: Tattoos are now displayed correctly with skins. Only skins from the mod are valid.
* On old saves, skins may lose color or turn green/red. Use "DEV: Fix broken gene types on load" option in the mod settings menu.
- Fix: South heads textures now looks less flat.

On old saves, the changed genes will most likely have an incorrect type.
If any bugs occur, use the "DEV: Fix broken gene types on load" option in the mod settings menu.

The old version is available on Github[github.com]

Aktualizace: 16. led. 2024 v 10.21
provedl Sergkart

- Feature: Wings will now use the Pathfinding Framework when available.
- Feature: Added 3 new attachable outcome - Shapeshifter recruit, undead recruit and blankind recruit. (Ideology DLC)
- Feature: Now, if the ideology has the appropriate precepts, development points will be awarded for undead resurrection, serum used, shapeshift and post reimplantation. (Ideology DLC)
- Feature: Now if a pawn with the "Xenotype gestator" gene is a shapeshifter, then it can gestate any xenotype.
- Fix: Cumulative opinion genes now work correctly in caravans.

The old version is available on Github[github.com]

Aktualizace: 8. led. 2024 v 2.14
provedl Sergkart

- Feature: Post reimplanters will now recruit resurrected pawns when possible.
- Feature: A rare trait shiftphobe has been added; pawns with this trait will not be able to use shapeshifter ability.
- Feature: Added check for preferred xenotype for shapeshifter gene ability.
- Feature: Added option to fix broken gene types.
- Changes: Checks for the shapeshift and xeno gestator abilities have been moved to the ability menu to reduce UI load.
- Changes: The mechanics of the “Angel beauty”, “Hard-minded”, "Selection", "By blood" and "By dust" genes have been changed; now the effect of these genes is not immediate, but cumulative.
* This was done to optimize and reduce the load of opinion calculations.
* Now, instead of an hourly passive check, there is a daily check if the gene is present.
- Fix: Genepack generation has been slightly improved. Now they should be more balanced.
- Fix: Fixed a bug due to which some abilities disappeared when a reimplanter was present.
- Fix: Fixed a bug due to which dust pawns with the incorrect xenotype tag could not eat dust food.

On old saves, the changed genes will most likely have an incorrect type.
If any bugs occur, use the "DEV: Fix broken gene types on load" option in the mod settings menu.

The old version is available on Github[github.com]

Aktualizace: 3. led. 2024 v 2.28
provedl Sergkart

- Feature: Spawner genes now message about spawning.
- Feature: Nutrients injector now gives a temporary buff that reduces hunger.
- Balance: The nutrients injector recipe has been changed. Now it's crafted from ultranites, not nutrients.
- Balance: The calculation of gestation time for the "Xenotype gestator" gene has been changed. Now it depends not only on the complexity of the xenotype, but also on the gestational period of the carrier.
- Balance: Corpse reimplanter abilities no longer consume resurgent cells.
- Fix: Significantly improved performance when using xeno-tree. Now, when there are many pawns in the colony, opening the xeno-tree menu will not cause lag.
- Fix: Improved optimization of checks for gene activity for abilities.
- Fix: Gestator genes can no longer be used in the case of active gestations or preventive hediffs.
- Fix: Most ability checks will be cached whenever possible to reduce UI load.
- Fix: Abilities that should not be multiselected will no longer appear when multiselecting pawns.

The old version is available on Github[github.com]

Aktualizace: 30. pro. 2023 v 5.12
provedl Sergkart

- Feature: Added additional gene reimplanters.
- Feature: Serums can now be retunned directly. If appropriate technology is available.
- Feature: Added reset button in settings.
- Balance: Reimplanters are no longer mutually exclusive.
- Balance: The mechanics of the "Undead" gene have been changed. Now experience and background are erased only if the brain is destroyed.
* Also, the "Resurgent" gene no longer has additional effects from the "Undead" gene.
* Now the reincarnation effect of the "Undead" gene is only triggered if the pawn cannot be resurrected.
- Fix: Fixed a very rare bug related to the disappearance of the reimplanter ability.

The old version is available on Github[github.com]

Aktualizace: 24. pro. 2023 v 16.29
provedl Sergkart

- Feature: Added Xeno-tree. The Xeno-tree is a rare tree that can be obtained from quests. It is capable of spawning babies of any xenotype, at the player’s choice.
- Feature: Added a new gestator gene. Xenotype gestator - can gestate any xenotype if the carrier’s genes match with this xenotype by at least 40%.
- Feature: Xeno-forcer genes will now spawn in genepacks, but with a very small chance.
- Feature: Added Shapeshifter gene. Shapeshifter - Grants an ability that allows you to obtain genes of any xenotype of your choice. The ability can be reused.
- Feature: Added shapeshifter xenotype - Ashen. Ashen - incredible warriors who are able to change their xenotype.
- Feature: Added new Archite aptitude genes.
- Feature: Added more scarifier genes.
- Feature: Added new meme Xenotypes supremacy. Xenotypes supremacy - Gives a +2 mood bonus to pawns for each xenotype in the faction, but imposes serious debuffs on the use of animals and mechanoids. For playthrough with xenopawns-only style.
- Feature: Incorrectly generated sub-xenotypes will now receive a random name and custom xenotype icon.
- Feature: The Undead gene now has a short delay before resurrection.
- Fix: Gestators now leave a letter rather than just a message.
- Fix: Babies who were born with the help of gestators now correctly receive a first and last name.
- Fix: Fixed a bug due to which sometimes info gizmo about golem limit might not be displayed until save-load.
- Fix: Animals will no longer be able to eat ultranites.
- Fix: Ultranites are now a very, very undesirable food, pawns will avoid eating them.
- Fix: Fixed a bug due to which xeno-forcer genes, being xenogenes, incorrectly changed the xenotype of the carrier.

The old version is available on Github[github.com]

Aktualizace: 15. pro. 2023 v 6.47
provedl Sergkart

- Fixed a bug that could cause error spam when there was an "Undead" meme.

Aktualizace: 11. pro. 2023 v 11.26
provedl Sergkart

- Changes: Added golem bandwidth gizmo and rebalanced golem bandwidth cost.
* Now golems are counted together, and not separately as before
- Changes: The mechanics of walking corpses have been completely redesigned and improved.
* The player can now control walkers as mechanoids.
* The limit of walkers is displayed on the pawn panel that controls the walkers.
* To increase the limit, polluted graves are used. Each such grave increases the limit by 1.
* Now when a totem or tree spawns walkers, it also pollutes the soil.
* On old saves, old walkers will turn into totems. New ones will spawn after a while.
* For pawns that have the "Resurgent spores" (Sporelink) gene, you need to manually remove and add this gene. This is necessary to avoid bugs.
* Or you can use the "DEV: Fix broken genes on load" option in the mod settings.
- Changes: Gene "Resurgent spores" renamed => "Sporelink". And now it gives a permanent mechlink.
- Changes: Gene "Swarm connection" renamed => "Stonelink"
- Changes: Complete redesign of the resurgent tree. Now this is a mushroom tree.
- Changes: Resurgent totems color redesign. Fungus now look more toxic.
- Changes: Added resurgent tree seed (resurgent spore)
* Resurgent seeds can be eaten to increase the limit of walking corpses.
* The ability associated with the resurgent tree no longer spawns the tree, but rather spawns the seed.
- Changes: Now the genes "Resurgent senescent" and "Resurgent immunity" reduce the rate of cell recovery, rather than being activated by number.

- Feature: Added a new option that allows genes to change label of the mechlink. Off by default.
- Feature: Added an option that allows you to reset all abilities associated with genes in order to repair them.
- Feature: Added an option that allows you to reset all genes of all pawns on the map. This can help fix genes that have broken down for one reason or another.
- Feature: Now when dying, walkers also spawn mushrooms.
- Feature: Now you can choose which type of walker will be spawned by the resurgent tree.
- Feature: The name of the resurgent tree is now randomized in the same way as totems.
- Feature: Now pawns being resurrected using the "Rise from the dead" ability or from the effect of the "Undead" gene receive unique thoughts.
- Feature: Added new meme "Undead". It works the same way as the "Bloodfeeder" meme, but has a couple of its own features.
* Triggers on any gene of the "Gene_Undead" class.
- Feature: An ability has been added that allows you to instantly disable (kill) any controlled golem.
* Appears only on new golems.

- Balance: Now resurgent cells are restored 3 times slower.
- Balance: Golems now also require bandwidth. But the ratio is 1 to 5.
- Balance: Golems now also consume a lot of energy, but restore it very quickly.
* In shutdown mode, golems restore energy very quickly (6% every 2 hours).
- Balance: Resurgent tree can no longer spawn babies.
- Balance: Now hard and extreme mechanoid labor offset bandwidth and control groups.

- Fix: Fixed the outline of totems.
- Fix: Golem corpses no longer appear in recipes.
- Fix: Golems now drop a corresponding chunk relative to their color when they die.
- Fix: Non-mechanitor pawns will no longer be able to use mechanoid summoning abilities.
- Fix: Now genes that add immunity will not provide immunity when overridden by other genes. (Custom in settings)

The update must be fully compatible with old saves.
​* For pawns that have the "Resurgent spores" (Sporelink) gene, you need to manually remove and add this gene. This is necessary to avoid bugs.
** Or you can use the "DEV: Fix broken genes on load" option in the mod settings.

The old version is available on Github[github.com]