RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 2 May, 2024 @ 12:24pm

Feature:
- Added an option to disable auto-feeding for bloodeaters.
- Added option for safe bloodfeeding.
- Added healing stomach gene. Healing stomach - Regenerates wounds and for each regenerated hp gives the pawn 0.01 nutrients.
- Added deadly UV sensitivity gene. Deadly UV sensitivity - If the pawn is in sunlight, and not fully covered by clothing, it inflicts burn damage.
- Added bloody growths hemogen gene. Bloody growths - when the level of hemogen becomes above 92%, spawns a hemogen pack and spends 18 hemogen.
- Added an option to remove mechlink and psylink along with the gene.
- Added an option that allows you to disable the mechanics of adding the corresponding hediff for mechlink and psylink genes.
- Pawns with the shapeshifter gene can now change style at any time. (Only for ideology)
- Added anti-immunity pills. Anti-immunity pills - reduce the pawn's immunity, which increases the chance of reimplantation when using the implanter fangs gene. Crafting requires penoxycyline technology.
- Now hemogen packs spawned using the blood harvest gene have a special texture. Only works with the Ideology DLC, as it uses style mechanics.
* Blood harvest desc updated to match the new texture.

Changes:
- Thralls are now marked as a full xenotype and can be selected on the game start screen.
- Thralls no longer have custom body parts like horns, but may inherit some from the master.
- The Undead meme is no longer mutually exclusive with the Bloodfeeder meme.
- Now pawns resurrected by the undead gene or genes with similar effects will be guaranteed to receive scars for healed wounds.
- Dustogenic food now poisons non-dustogenic pawns.
- Dustogenic food now req psychoid leaves for crafting.
- Backstory amnesiac renamed to unknown. The description has been changed accordingly.

Fixes:
- Fixed implanter fangs NRE error
- Fixed a bug due to which bloodeater pawns would sometimes try to bite unreachable targets.
- Bloodeaters and thralls now correctly reserve the target pawn.
- Bloodeaters will now interrupt bloodfeed jobs if the target loses blood for some reason.
- Fixed target priority for bloodeater, thrall, blood harvester and psyfeeder genes. Now the priority is this: prisoners for feeding => prisoners => slaves => colonists
- Fixed eyes outline.
- Fixed the sizes of some xenotype icons that should be larger than they were.
- Added additional check for gene activity for death trigger. (For some reason the vanilla game doesn't have this check..)
- Furskins should no longer replace creepjoiners and mutants heads.

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 26 Apr, 2024 @ 2:50am

Feature:
- The psyfeeder gene now triggers the effects of the bloodeater and implanter fang genes.
- Added option to configure the chance of implantation using the "Implanter fangs" gene

Changes:
- Nerfed Xenotype supremacy: desired. Now the bonus for xenotypes is only +1 point, but for each non-baseliner.
- All settings related to xenotypes have been moved to the appropriate tab.
- Thralls now consume more cells, but are less prone to breakdowns and have fewer needs.
- Removed all stats from body size genes except body size multiplier and move offset.
- The way of displaying information about genes has been completely updated (Spawner genes as an example).
- Now the reincarnation of a pawn is not guaranteed, but occurs with some chance. Configurable in settings.
- The dustogenic metabolism gene now works differently. The debuff of this gene has been significantly increased (from 7% to 23%), the mechanics have been updated. Now this gene replenishes the hunger bar when the pawn is in sunlight. Dustogenic metabolism renamed => photosynthetic metabolism.
- The Dust beauty gene is no longer archite, but has a more significant debuff (from 8% to 18%).

Fix:
- Fixed duplication of the Undead gene effect.
- Bloodeater pawns should now bite same targets less often.
- Fixed golembond UI
- Fixed a bug related to the feminine gene. Now children will not receive a female body.

Warning:
- On old saves, it is recommended to use the "Fix broken gene types on load" option from the extra tab.

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 19 Apr, 2024 @ 11:53am

- Changes: Nerfed Xenotype supremacy: desired. Now the bonus for xenotypes is only +1 point, but for each non-baseliner.
- Fix: Bloodeater pawns should now bite same targets less often.
- Fix: Fixed golembond UI

Update: 18 Apr, 2024 @ 11:29am

- Added: Added semifurskin gene.
- Added: Added ghoulskin gene. Anomaly DLC Only
- Added: Added implanter fangs gene. Implanter fangs - With some chance, when using the bloodfeed ability, it implants caster genes into the target.
- Added: Added new Xenotype - Sandycat.
- Feature: The Bloodeater gene now replenish hemogen passivle.
- Feature: Added an option to disable xenotype sets.
- Feature: Dustogenic genes no longer have a prerequisites.
- Changes: The Resurgent xenotype now uses the ghoulskin. Anomaly DLC Only
- Changes: Gene skeleton renamed => resurgent skeleton.
- Changes: Now the resurgent skeleton gene replenishes 2 resurgent cells. Also, exclusion tags were removed from this gene.
- Changes: The formula for calculating the approximate Thrall limit for the thrall master gene has been changed.
- Fix: Added food (hemogen pack) whitelist for the bloodeater gene.
- Fix: The resurgent gene tick has been optimized.
- Fix: The mod's hemogenic genes have been optimized.
- Fix: VSIE NRE Fix

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 14 Apr, 2024 @ 7:35am

- Feature: Added the ability to create ghouls using the thrall maker ability.
- Feature: Thralls will now turn into ghouls when instabilized. Anomaly DLC only.
- Balance: Thrall maker ability now has a 9 day cooldown.
- Fix: Fixed a bug in the gauntskin gene due to which the graphics of pawns disappeared.
- Fix: Fixed a bug due to which the cellsfeed ability did not work.

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 13 Apr, 2024 @ 1:44am

- Improved compatibility with Anomaly DLC
* Added black and white lists for mutants. Now genes should not create bugs in combination with mutants.
- Fixed a bug due to which pawns with the bloodeater or eternal hunger gene could drink all the blood of a randomly selected colonist.

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 11 Apr, 2024 @ 8:43am

- Minor fixes ahead of 1.5
- Textures related to version 1.4 were completely separated from 1.5 to avoid conflicts and bugs in future updates.
* If you encounter problems with version 1.4, make sure that Steam has updated the mod correctly.

The old version is available on Github[github.com]

Update: 30 Mar, 2024 @ 9:13pm

v1.5:
- Feature: Thralls now inherit the master's unique genes, such as "Undead" and "Deathless". Customizable in the settings.

v1.4:
- Icons path fix

Update: 29 Mar, 2024 @ 12:28pm

General:
- Feature: Added a new tab to settings - Genes. All settings related directly to specific genes have been moved there.
- Changes: The cooldown of the "Xenotype gestator" gene ability has been reduced.

Update 1.5:
- Added: Added new hemogenic gene - Bloodeater. Bloodeater - Carriers of this gene cannot eat food; the only way for them to satisfy their hunger is to drink blood.
- Added gene "Xenotype reimplanter". Xenotype reimplanter - Allows you to implant any xenotype of your choice. The exceptions are custom ones.
- Added: Added general description for golems. The description contains their approximate lore and mentions mechanics.
- Added: Added new furskin - Gauntskin. Does not support fat and hulk bodies.
- Feature: Now destined dead descendant pawn inherits xenotype, genes, backstory, skills, traits and apperance of the gene carrier.
- Feature: Now shapeshifter clone pawn inherits xenotype, genes, backstory, skills, traits and apperance of the gene carrier.
- Changes: The "Golem specialist" role no longer grants the ability to summon golems.
- Changes: The "resurgent spores" and "golem bandwidth" stats have been combined into one and are now called "golembond". The conditions for increasing the value remain the same.
- Changes: The "Stonelink" gene mechanic has been changed, it now works the same as the "False mechlink" mechanic. Golems will be summoned automatically rather than via an ability.
- Changes: The "Stonelink" gene has been renamed to "Stone mechlink" and now gives a permanent mechlink.
- Changes: Now golems can only be controlled by a mechanitor with the "Stone mechlink" gene.
- Changes: The method for obtaining resurgent trees has been changed. Now resurgent trees will appear on their own if there is at least one pawn on the map with the "Resurgent fungus" gene.
- Changes: The mechanics of walking corpses have been completely redone. Old mechanics are only available in version 1.4
- Changes: Pattern aptitudes are nerfed. These aptitudes no longer affect ideo stats and prison break.
- Changes: "Serum lab" renamed => "Xenogenes serum lab"
- Fix: The description of the "Resurgent" gene has been corrected.
- Removed: Sporelink gene and the mechanics of walking corpses. This mechanic will be returned after I finish updating it.
- Removed: Spontaneous shapeshifter gene has been temporarily removed.

Warning 1.5:
The core mechanics of the Resurgent xenotype (Mechanics of walking corpses) have been completely redesigned. The mechlink is no longer used for control, and corpses must be raised manually. The corpse limit has also been completely redone; now, to increase the limit, you need to increase the number of resurgent pawns in the colony.

The new mechanic is called Thralls. Thralls are specific xenotypes with strict limitations and their own strengths and weaknesses. Thralls are created from corpses using the "Thrall Master" gene, the player can raise an unlimited number of thralls, but their lifespan is limited to 15 days, to prolong it, thralls must regularly absorb the resurgent cells of resurgent pawns.

Last for 1.4[github.com]
The old version is available on Github[github.com]

Update: 3 Mar, 2024 @ 2:10pm

- Small hotifx. Reversed destined dead trigger condtiton.