RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 15 Jun, 2024 @ 3:22am

- Chimera confirm. dialog typo fix.

Update: 15 Jun, 2024 @ 2:28am

Changes:
- The psychic shift trait no longer allows the pawn to create duplicates, but after shapeshfit it temporarily increases psychic sensitivity.
- The shiftphobe trait no longer blocks shapeshift, but does provide a temporary debuff to the mood after shapeshifting.
- Duplicate mode for the shapeshifter gene has been removed. Due to the fact that in the future it will appear as a separate gene.

Fixes:
- Deadly UV sensitivity no longer spam in combat log.

Update: 7 Jun, 2024 @ 12:53pm

- Chimera + Alpha genes compt fix

Update: 6 Jun, 2024 @ 9:10pm

v1.9.3

Feature:
- More dryad queen sub-genes.
- Added new golem - medicoroid. A heavy medical golem that serves as a tank, surgeon, and child gestator for the mechanitor.
- Added new golem - militoid. Militor with a bow and the ability to work as a hunter.
- Golems finally got a description.

Changes:
- Gizmos of the shapeshifter gene are combined into one.
- Gizmos of the chimera gene are combined into one.
- The harmony patch for genepacks has been removed. Now genepacks from the mod use a custom class.
- The dryad queen gene now increases nutrition by 0.1 instead of 0.4 per dryad.
- The mechanics of the dustogenic conception gene have been changed, now it gives a vanilla pregnancy and the child inherits only endogenes.
* Birth quality with this gene always has 100% quality.
* Now this gene is archite.
* Ability no longer require nutrition.
* Dustogenic conception gene renamed to => dustogenesis.
- Ability hardened feathers no longer require nutrition but have a longer cooldown.
- Golembond is now a soft limit that does not limit the number of golems, but limits their summoning.
- Golems now have a lower energy reserve.
- Now, whenever possible, golems will be created from chunks scattered on the map.
- Golem craftoid can no longer perform medical work, there is now a separate golem for this.
- Golems can no longer gestate childs, there is now a separate golem for this.
* These changes will not affect existing golems.
- Golem behemoth renamed => behemoid.
- Runeskin now increases golembond by 2.
- Dryadskin now increases dryadbond by 2.
- Golem summoning frequency has been changed from 8-30 days to 4-7 days. Also, golems can no longer be summoned beyond the limit.
- Now regular mechanitors can also control golems. Due to this, control taking time has been significantly increased for golems.
* The transfer of golems between mechanitors is now limited only by this stat.

Fixes:
-

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 1 Jun, 2024 @ 8:38am

- Dryad think tree fix

Update: 31 May, 2024 @ 1:41pm

v1.9.2

Feature:
- Added new gene Dryad queen and few sub-genes. Read mod wiki for info.

Changes:
- Ultranites are no longer considered food. But now they can be converted into paste.
- The wings ability no longer consumes nutrition, but has a noticeably higher cooldown.

Fixes:
-

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 27 May, 2024 @ 3:48am

v1.9.1_Fix

- Fixed a bug due to which genes did not display information in the inspect tab.
- All xenogenes serum lab recipes have had their minimum skill requirements reduced. Now mechanoids can also work with serums.

Update: 23 May, 2024 @ 2:37pm

v1.9.1

Feature:
- Added title patches for some genes. (Royalty)

Changes:
- Archite psy-sensitive now neutralizes the psychic drone effect.
- Chimera gene now changes hunger factor depending on the pawn's genetic metabolism. (Custom in settings)
- The chimera interface has been completely changed.

Fixes:
-

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 17 May, 2024 @ 11:02am

v1.9.0

Feature:
- The Cellular gene now increases the amount of damage taken by x10% and the chance of a nervous breakdown by +5%.
- Regeneration from the cellular gene has been reduced by 10 times, from 10 HP to 1 HP. The effect also triggered much less frequently.
- Added an option that allows to enable the spawning of all xenotypes in the factions of the vanilla game (including DLC).
* Due to this, xenotypes will no longer spawn in any factions by default.
- Added 2 new xenotypes. Bloodeater and Chimerkin. Read mod wiki for info.
- Added new meme - Shapeshifter.

Changes:
- The unshakable and emotionless genes now reduces the chance of a nervous breakdown by 2 times, rather than removing it altogether.
- Genepack spawn mechanics have been changed. Now their def will be replaced with vanilla after spawn, this should maximize compatibility with all possible mods.
* In this regard, separate jobs for genepacks have been removed from the mod.
* Defs of existing genepacks should be replaced automatically after loading the game.

Fixes:
- Xenotype supremacy now ignores player-controlled quest animals and does not apply the mood debuff for them.
- The "xenotypes only mode" option should now work correctly.
- Instability genes now work more correctly with pawns that do not belong to the player.

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 10 May, 2024 @ 11:05am

v1.8.7

Feature:
- Added an option to enable auto-feeding for bloodfeeders.
- Added hemogenic metabolism gene. Hemogenic metabolism - increases hemogen consumption, but slowly replenishes 0.02 hunger. Switchable.
- Added bloodfeeder beauty gene. Bloodfeeder beauty - Increases the target's opinion when using the bloodfeed ability on it.
- Added hemogenic scarless gene. Hemogenic scarless - like vanilla scarless but hemogenic.
- Added repair skin gene. Repair skin - very slowly regenerates external wounds and scars, and if there are no wounds or scars, then repairs clothes.
- Eye and faceplate graphics can now be disabled separately in settings.
- Added 6 new shapeshifter sub-genes.

Changes:
- The thrall gene has been nerfed and is no longer disable needs.
* The thralls gene set was replenished with 3 corresponding genes.
- Gene thrall renamed => thrall genetic. To make it easier to distinguish this gene from genes with similar names, as well as to indicate that this gene belongs to the genes of the genetic (in)stability series.
- The format of the mod versions has been changed from 5 digits to 3. (1.80.70 => 1.8.7)
- The chances of triggering ritual outcome effects associated with xenotypes have been reduced.
- Shrines now always give the golembond bonus if owned by the player.
- Eyes and faceplates can now appear in genepacks, but with a very small chance.
- Golems now have more time before they die when the limit is exceeded.
- Scarifier and dust clotting genes now have a higher tend quality, but are triggered less frequently.
- Ashen, Resurgent and Featherdust xenotypes have been simplified. Now all their genes are inheritable.
* The sub mechanics associated with them have not changed.
- Undead sub xenotypes no longer spawn in factions.
- The balance and geneset of the Ashen xenotype have been partially changed.

Fixes:
- The mechlink and psylink genes, when removed, no longer remove the corresponding hediffs if the pawn had them before receiving the gene.
- The Bloodeater gene should now ignore drugs and liqiud-foodtype ingestibles.
- Fixed a bug due to which golems could not receive the correct limit if the overseer was carried by another pawn.

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]