Library Of Ruina
Localization Manager
Показані результати 1–10 із 19
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Оновлено: 9 верес. 2024 о 4:36
автор: StartUp21

Fixed an issue where Key Page sections were sorted alphabetically instead of by reception

Оновлено: 9 лип. 2024 о 14:15
автор: StartUp21

Localization Manager now uses Framework Loader, as such it can be used as a dropin plugin by any mod that already makes use of Framework Loader.
As a result of recent basemod update, a compatibility fix was removed from localization manager as no longer being required

Оновлено: 12 серп. 2022 о 2:11

Changed way storyicon sprites are loaded, should be higher resolution.

Added a "guide" to explain how to use the Util class, I was gonna update the pdf guide but got really busy.

This update should have been pushed a month ago but I forgot.

Оновлено: 27 черв. 2022 о 15:25

Оновлено: 20 черв. 2022 о 2:32

- Fixed an issue where the Pre-Battle and Post-Battle buttons were not working for supported mods

Оновлено: 20 черв. 2022 о 1:33

Оновлено: 20 черв. 2022 о 1:33

- Added StoryInfo localization (Guide will be updated at a later time, for now read the comment in base xml)
- DropbookNameInfo xmls can now read CharactersNameRoot as well (I didn't notice a lot of mods started using this instead of the old basemod system, so I added support for both)
- Path now do not have to end or start with '\', Data\StoryText == \Data\StoryText == Data\StoryText\ == \Data\StoryText\

Оновлено: 16 черв. 2022 о 14:33

Fixed an issue where for dice bufs, the wrong property would be read to assign the icon

Оновлено: 16 черв. 2022 о 14:30

Оновлено: 8 черв. 2022 о 13:20

- EpisodeInfo now also adds entries to Credenza
- LocalizationUtil class is now public and (hopefully) stable