Library Of Ruina

Library Of Ruina

Localization Manager
目前顯示第 1-10 項,共 19 項
< 1  2 >
更新:2024 年 9 月 9 日 @ 上午 4:36

Fixed an issue where Key Page sections were sorted alphabetically instead of by reception

更新:2024 年 7 月 9 日 @ 下午 2:15

Localization Manager now uses Framework Loader, as such it can be used as a dropin plugin by any mod that already makes use of Framework Loader.
As a result of recent basemod update, a compatibility fix was removed from localization manager as no longer being required

更新:2022 年 8 月 12 日 @ 上午 2:11

Changed way storyicon sprites are loaded, should be higher resolution.

Added a "guide" to explain how to use the Util class, I was gonna update the pdf guide but got really busy.

This update should have been pushed a month ago but I forgot.

更新:2022 年 6 月 27 日 @ 下午 3:25

更新:2022 年 6 月 20 日 @ 上午 2:32

- Fixed an issue where the Pre-Battle and Post-Battle buttons were not working for supported mods

更新:2022 年 6 月 20 日 @ 上午 1:33

更新:2022 年 6 月 20 日 @ 上午 1:33

- Added StoryInfo localization (Guide will be updated at a later time, for now read the comment in base xml)
- DropbookNameInfo xmls can now read CharactersNameRoot as well (I didn't notice a lot of mods started using this instead of the old basemod system, so I added support for both)
- Path now do not have to end or start with '\', Data\StoryText == \Data\StoryText == Data\StoryText\ == \Data\StoryText\

更新:2022 年 6 月 16 日 @ 下午 2:33

Fixed an issue where for dice bufs, the wrong property would be read to assign the icon

更新:2022 年 6 月 16 日 @ 下午 2:30

更新:2022 年 6 月 8 日 @ 下午 1:20

- EpisodeInfo now also adds entries to Credenza
- LocalizationUtil class is now public and (hopefully) stable