Space Engineers
Stealth Drive (Cloaking)
กำลังแสดง 1-10 จาก 39 รายการ
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อัปเดต: 19 ก.พ. 2024 @ 6: 04pm

Fix heatsinks damaging characters outside the damage area

อัปเดต: 17 ก.พ. 2024 @ 5: 43pm

Fix a crash when drive or heatsink is closed

อัปเดต: 11 ก.ย. 2023 @ 10: 24pm

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

อัปเดต: 29 มี.ค. 2023 @ 3: 23pm

อัปเดต: 17 มี.ค. 2023 @ 11: 32pm

อัปเดต: 16 มี.ค. 2023 @ 4: 11pm

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

อัปเดต: 23 ม.ค. 2023 @ 11: 55am

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

อัปเดต: 31 ธ.ค. 2022 @ 5: 38pm

Fixed incorrect damage application to armor blocks by venting heat sinks.

อัปเดต: 31 ธ.ค. 2022 @ 4: 01pm

Fixed heat sink DoDamage setting not being respected.

อัปเดต: 17 ธ.ค. 2022 @ 8: 11pm

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