Space Engineers
Stealth Drive (Cloaking)
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Обновление: 19 февр. 2024 в 18:04

Fix heatsinks damaging characters outside the damage area

Обновление: 17 февр. 2024 в 17:43

Fix a crash when drive or heatsink is closed

Обновление: 11 септ. 2023 в 22:24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Обновление: 29 март 2023 в 15:23

Обновление: 17 март 2023 в 23:32

Обновление: 16 март 2023 в 16:11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Обновление: 23 ян. 2023 в 11:55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Обновление: 31 дек. 2022 в 17:38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Обновление: 31 дек. 2022 в 16:01

Fixed heat sink DoDamage setting not being respected.

Обновление: 17 дек. 2022 в 20:11

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