Stellaris
Condensed Armies (4.0.X)
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Actualización: 14 MAY 2022 a las 10:03 a. m.

Forgot to add ai_weights to the x100 vanilla assault armies

Actualización: 14 MAY 2022 a las 9:56 a. m.

The AI should now build vanilla condensed assault armies! Thinking about defensive ones now.

Actualización: 14 MAY 2022 a las 7:20 a. m.

Added some scripted triggers to make my life a bit easier, and cleaned up the code with what was added in 3.4

Also, replaced a lot of has_authority = auth_machine with is_machine empire for improved compatibility

Gonna wait for ACOT, Gigas, and ESC to update their armies before taking a crack at them.

Actualización: 12 MAY 2022 a las 9:10 a. m.

3.4.X 'Cepheus' update

Actualización: 9 MAY 2022 a las 5:50 a. m.

Added support for Extra Ship Components NEXT

Also, I've condensed (hah) the images for easier recognition of what army is from what mod.

Actualización: 8 MAY 2022 a las 10:06 a. m.

Added some Condensed Defense armies for Lithoids since I forgot they existed.

Actualización: 7 MAY 2022 a las 5:42 p. m.

Added Condensed Defensive Armies which cost about 75% of a normal assault army, but have upkeep.

Also added a new defensive undead army icon.

You can now embrace your Warhammer 40k fantasies and make a Cadia that never falls.

Actualización: 7 MAY 2022 a las 3:38 p. m.

You should no longer get armies from mods you don't have installed.
Double negatives are a thing I guess.

Updated the localisation so that it feels a little more in-character.

Actualización: 28 ABR 2022 a las 7:28 a. m.

Added Support for ACOT: Secrets Beyond The Gates

Actualización: 28 ABR 2022 a las 6:58 a. m.

Added support for: Gigastructural Engineering & More and Ancient Caches of Technologies

Secrets Beyond The Gates support coming later today or tommorow.