Stellaris

Stellaris

Condensed Armies (4.1.X)
Viser 51–60 av 62 bidrag
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Oppdatering: 16. mai 2022 @ 11.54

Added support for Hive Reanimators

Oppdatering: 14. mai 2022 @ 10.03

Forgot to add ai_weights to the x100 vanilla assault armies

Oppdatering: 14. mai 2022 @ 9.56

The AI should now build vanilla condensed assault armies! Thinking about defensive ones now.

Oppdatering: 14. mai 2022 @ 7.20

Added some scripted triggers to make my life a bit easier, and cleaned up the code with what was added in 3.4

Also, replaced a lot of has_authority = auth_machine with is_machine empire for improved compatibility

Gonna wait for ACOT, Gigas, and ESC to update their armies before taking a crack at them.

Oppdatering: 12. mai 2022 @ 9.10

3.4.X 'Cepheus' update

Oppdatering: 9. mai 2022 @ 5.50

Added support for Extra Ship Components NEXT

Also, I've condensed (hah) the images for easier recognition of what army is from what mod.

Oppdatering: 8. mai 2022 @ 10.06

Added some Condensed Defense armies for Lithoids since I forgot they existed.

Oppdatering: 7. mai 2022 @ 17.42

Added Condensed Defensive Armies which cost about 75% of a normal assault army, but have upkeep.

Also added a new defensive undead army icon.

You can now embrace your Warhammer 40k fantasies and make a Cadia that never falls.

Oppdatering: 7. mai 2022 @ 15.38

You should no longer get armies from mods you don't have installed.
Double negatives are a thing I guess.

Updated the localisation so that it feels a little more in-character.

Oppdatering: 28. apr. 2022 @ 7.28

Added Support for ACOT: Secrets Beyond The Gates