Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Viser 111–120 av 168 bidrag
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Oppdatering: 12. des. 2023 @ 13.20

Remove Violent Atmosphere's graphics (players requested this), perform some major battle AI formation updates, use new custom borders, slight campaign AI adjustment to Cyrenaica.

Oppdatering: 8. des. 2023 @ 23.21

Remove Native buildings from villages (they are built via script anyway)

Oppdatering: 8. des. 2023 @ 20.08

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Oppdatering: 8. des. 2023 @ 16.52

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Oppdatering: 7. des. 2023 @ 17.13

Modify the traits file to keep save games intact.

Oppdatering: 7. des. 2023 @ 14.22

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Oppdatering: 6. des. 2023 @ 21.21

Fix campaign graphics issues. Fix borders.

Oppdatering: 6. des. 2023 @ 10.59

Rome is hell. You asked for this.

Oppdatering: 5. des. 2023 @ 22.09

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Oppdatering: 28. nov. 2023 @ 10.52

Fixed? Forts naming convention.