Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Menampilkan111-120 dari 168 kiriman
< 1 ... 10  11  12  13  14 ... 17 >
Pembaruan: 12 Des 2023 @ 1:20pm

Remove Violent Atmosphere's graphics (players requested this), perform some major battle AI formation updates, use new custom borders, slight campaign AI adjustment to Cyrenaica.

Pembaruan: 8 Des 2023 @ 11:21pm

Remove Native buildings from villages (they are built via script anyway)

Pembaruan: 8 Des 2023 @ 8:08pm

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Pembaruan: 8 Des 2023 @ 4:52pm

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Pembaruan: 7 Des 2023 @ 5:13pm

Modify the traits file to keep save games intact.

Pembaruan: 7 Des 2023 @ 2:22pm

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Pembaruan: 6 Des 2023 @ 9:21pm

Fix campaign graphics issues. Fix borders.

Pembaruan: 6 Des 2023 @ 10:59am

Rome is hell. You asked for this.

Pembaruan: 5 Des 2023 @ 10:09pm

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Pembaruan: 28 Nov 2023 @ 10:52am

Fixed? Forts naming convention.