Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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Update: 12 dec 2023 om 13:20

Remove Violent Atmosphere's graphics (players requested this), perform some major battle AI formation updates, use new custom borders, slight campaign AI adjustment to Cyrenaica.

Update: 8 dec 2023 om 23:21

Remove Native buildings from villages (they are built via script anyway)

Update: 8 dec 2023 om 20:08

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Update: 8 dec 2023 om 16:52

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Update: 7 dec 2023 om 17:13

Modify the traits file to keep save games intact.

Update: 7 dec 2023 om 14:22

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Update: 6 dec 2023 om 21:21

Fix campaign graphics issues. Fix borders.

Update: 6 dec 2023 om 10:59

Rome is hell. You asked for this.

Update: 5 dec 2023 om 22:09

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Update: 28 nov 2023 om 10:52

Fixed? Forts naming convention.