Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Hiển thị 111-120 trong 168 mục
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Cập nhật: 12 Thg12, 2023 @ 1:20pm

Remove Violent Atmosphere's graphics (players requested this), perform some major battle AI formation updates, use new custom borders, slight campaign AI adjustment to Cyrenaica.

Cập nhật: 8 Thg12, 2023 @ 11:21pm

Remove Native buildings from villages (they are built via script anyway)

Cập nhật: 8 Thg12, 2023 @ 8:08pm

Update to increase agent limits back to what it was before, created a native traditions building to allow users to see the religion boosts from native cultures (assimilation takes time), modify general recruitment time to 3 turns to prevent general spam (overpowered), add new fort/watchtower graphics from ViolentAtmospheres, adjusted Spartan generals to be better, to cost more, to require less upkeep, and to be available in custom battles.

Cập nhật: 8 Thg12, 2023 @ 4:52pm

Update with new way to handle native religion and up general recruitment time so that people don't spam generals

Cập nhật: 7 Thg12, 2023 @ 5:13pm

Modify the traits file to keep save games intact.

Cập nhật: 7 Thg12, 2023 @ 2:22pm

Update Roman AI, adjust native religion to help AI out since they don't know how to navigate it, and add bankruptcy AI buff.

Cập nhật: 6 Thg12, 2023 @ 9:21pm

Fix campaign graphics issues. Fix borders.

Cập nhật: 6 Thg12, 2023 @ 10:59am

Rome is hell. You asked for this.

Cập nhật: 5 Thg12, 2023 @ 10:09pm

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Cập nhật: 28 Thg11, 2023 @ 10:52am

Fixed? Forts naming convention.