Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Rome Expanded
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File Size
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5.140 GB
27 Mar, 2022 @ 12:49am
28 Aug @ 9:38pm
168 Change Notes ( view )

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Rome Expanded

In 1 collection by JaceX
Rome Expanded
2 items
Description
Rome Expanded features a loyalty system, religion system, recruitable generals, 8 cultures, 17 religions, 200 regions, 106 factions, new units, new legions, an expanded senate, 46 campaign AIs, 5 battle AIs, more historically accurate map, characters, faction relationships (such as Athens and Sparta's rivalry), and much more.

The latest version requires a new campaign. If you wish to continue your older saves, please use the 'Old Files' mod versions at Nexusmods[www.nexusmods.com].

Join our Discord Channel[discord.com] where we discuss the mod in #rome.

• AI does a better job of building up armies and attacking strategically (via 46 campaign AI personalities and detailed faction relationships)

• New Battle AIs (Default, Roman, Greek, Barbarian, Scythian) and 121 battle formations to add more dynamism when fighting different factions/cultures

• All factions (except SPQR and Carthage) have been unlocked

• SPQR and 3 Roman factions have been added into the game as: SPQR (led by the Cornelii family), Fabian Rome (replacing Julii), Valerian Rome (replacing Brutii), and Claudian Rome (replacing Scipii), also added improved banners and logos to reflect the new Roman factions

• Carthage and 3 Carthaginian factions have been added into the game as: Carthage (led by the Adirim), Barcid Carthage, Hannonid Carthage, and Magonid Carthage

• New historical events representing the Chremonidean War, Punic Wars, Social Wars, etc.

• Additional regions, units, buildings, and characters with a primary focus on historical accuracy, and then game balance

Credits
Boicote for Rome Retrofit
Milkerman for everything
Beat for region/settlement research
Sabura for the German localisation
Danymok for Rosters Expanded
Feral for releasing the remaster in the first place

Final Words
Hope you enjoy the mod, please let us know if you encounter any issues!
Popular Discussions View All (3)
2
21 Aug @ 10:42pm
Roman Generals
Zolton-
6
8 Aug, 2023 @ 12:14pm
How to replicate Senate Mechanics for other non Roman factions?
Totalste
1
18 Dec, 2023 @ 10:26am
Loyalty
Kanovskiy
813 Comments
JaceX  [author] 9 minutes ago 
@miller_kurt I haven't touched civil wars. If you check the vanilla files, there is no civil war "event". Can you send me your save file on the Discord? Thank you.
miller_kurt 6 hours ago 
The Roman Civil War is not occurring. There does not appear to be an entry for the Civil War in either the 'descr_sm_major_events' or the 'major_events_scripts' file. The Valerian faction is taking over the world and every turn they trigger the Civil War but no combat occurs. I cannot attack them and they don't attack me. Bummer.
JaceX  [author] 20 Aug @ 9:37pm 
All, please ask questions in the Discord. I don't check Steam regularly.

@Zolton- Generals may have different code names than the displayed name. This is because the engine doesn't allow us to start a game with duplicate character names in a family. So, if you have Bob (grandfather), Bob (father), and Bob (son). Then I had to code those names as Bob, Bob_A, Bob_B, etc.
JaceX  [author] 20 Aug @ 9:34pm 
@Meik and @❟❛❟BenteBørge Can either of you send me your save game that had this freezing crash error? I already have an idea what it is, but I need to test to confirm. Find me on our Discord.
JaceX  [author] 20 Aug @ 9:33pm 
Howdy all. The Marian Reforms require 4 huge cities other than Rome to be controlled by Roman cultures. If that does not occur, then the Marian reforms fire at turn 325 to reflect the Marian Reforms happening after 107 BCE.
wickedriks 10 Aug @ 2:35am 
does not load up for me this is the only mod i am using
BL00DnB0NE 9 Aug @ 11:41pm 
I miss the greek music as the seleucids
wombat93 31 Jul @ 4:03am 
Getting the Marian Reforms in this mod is different than vanilla. You need, I think 3 Huge Cities in Italy, and Rome doesn't count. The settlements in the north of Italy named Patavium and Mediolanum count, too. I bring this up because Patavium has the highest growth on the peninsula outside Rome itself.
从容少年 29 Jul @ 3:34pm 
May I ask how to trigger the reform of Marius
Rumtin 16 Jun @ 3:08pm 
I noticed that the other Roman factions, or just Roman factions in general are almost passive. They hardly expand beyond one settlement, and the northern factions become allies to Rome. Also, the advisers voice or the narrative voices are completely mess up. I get the Eastern adviser playing as the Barbarians, the Barbarian adviser playing as the Greeks and the Greek Advisers playing as the Eastern factions. Only Rome seems to have the correct adviser. Also, I dislike very much the changes made to Hoplites. Just keep it vanilla, not all factions get Pikemen.