Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Mostrando 91-100 de 168 aportaciones
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Actualización: 1 ENE 2024 a las 7:04 p. m.

Add massacre script logic to counter religion consequences and also to add a population malus from the massacre.

Actualización: 1 ENE 2024 a las 2:09 p. m.

Final fix for the character traits for rebel factions.

Actualización: 1 ENE 2024 a las 1:27 p. m.

Add more religion handling for traits

Actualización: 1 ENE 2024 a las 11:50 a. m.

Add more generals to the Diadochi, Cyrene, and Athens.

Actualización: 1 ENE 2024 a las 1:15 a. m.

Remove the truesky file that was causing weird graphical glitches in the sky.

Actualización: 31 DIC 2023 a las 11:22 p. m.

Removed hording from rebel factions since they start off as hordes and are re_emergent. They come back after death, like Jebus.

Actualización: 31 DIC 2023 a las 9:52 p. m.

Fix a horde bug that was causing CTD for a specific faction. Add more generals to Macedon, Egypt, and Seleucids to beef them up a little bit as they tend to get eaten up by their smaller neighbors. Add a dozen character names.

Actualización: 30 DIC 2023 a las 11:45 p. m.

Removed native religion from script, added it back to natives building (now uses the negative bonus). Modified traits trigger to add religion to rebel faction faction leaders.

Actualización: 30 DIC 2023 a las 9:37 p. m.

Modify the descr_senate to allow more changeability, some historical some gamified, so that players can get a chance to get into the Adirim. Change up the senate localization so that it shows both Roman and Carthaginian definitions.

Actualización: 30 DIC 2023 a las 6:54 p. m.

Fix campaign script