Crusader Kings III
Trade Goods
21–30 из 44
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Обновление: 22 янв. 2022 г. в 8:15

Обновление: 17 янв. 2022 г. в 0:49

Обновление: 16 янв. 2022 г. в 4:56

Added a map mode to show the location of resources
Added resources in India

Обновление: 15 янв. 2022 г. в 0:15

Обновление: 14 янв. 2022 г. в 8:58

Fixes and balance

Обновление: 13 янв. 2022 г. в 3:19

Added a new feature to the mod, there is now a new type of holding in all major counties that were important trade centres during the Middle Ages, replacing the old modifier "Commercial Center" in those specific counties.

Обновление: 9 янв. 2022 г. в 1:28

Fixes and balance
The original tribe building "Markets" has been renamed to avoid confusion with the new building added with this mod
Tribal governments can now construct buildings to exploit the resources (rulers still do not receive the associated bonuses, only feudal or clan can)

Обновление: 9 янв. 2022 г. в 1:08

Обновление: 6 янв. 2022 г. в 3:45

Added a new resource: Fur

Обновление: 3 янв. 2022 г. в 8:04

Added a new modifier to some Counties: Commercial Center (see image)
Minor fixes and balance