Crusader Kings III

Crusader Kings III

Trade Goods
Ergebnisse 21–30 von 44
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Update: 22. Jan. 2022 um 8:15

Update: 17. Jan. 2022 um 0:49

Update: 16. Jan. 2022 um 4:56

Added a map mode to show the location of resources
Added resources in India

Update: 15. Jan. 2022 um 0:15

Update: 14. Jan. 2022 um 8:58

Fixes and balance

Update: 13. Jan. 2022 um 3:19

Added a new feature to the mod, there is now a new type of holding in all major counties that were important trade centres during the Middle Ages, replacing the old modifier "Commercial Center" in those specific counties.

Update: 9. Jan. 2022 um 1:28

Fixes and balance
The original tribe building "Markets" has been renamed to avoid confusion with the new building added with this mod
Tribal governments can now construct buildings to exploit the resources (rulers still do not receive the associated bonuses, only feudal or clan can)

Update: 9. Jan. 2022 um 1:08

Update: 6. Jan. 2022 um 3:45

Added a new resource: Fur

Update: 3. Jan. 2022 um 8:04

Added a new modifier to some Counties: Commercial Center (see image)
Minor fixes and balance