Crusader Kings III

Crusader Kings III

Trade Goods
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Opdatering: 22. jan. 2022 kl. 8:15

Opdatering: 17. jan. 2022 kl. 0:49

Opdatering: 16. jan. 2022 kl. 4:56

Added a map mode to show the location of resources
Added resources in India

Opdatering: 15. jan. 2022 kl. 0:15

Opdatering: 14. jan. 2022 kl. 8:58

Fixes and balance

Opdatering: 13. jan. 2022 kl. 3:19

Added a new feature to the mod, there is now a new type of holding in all major counties that were important trade centres during the Middle Ages, replacing the old modifier "Commercial Center" in those specific counties.

Opdatering: 9. jan. 2022 kl. 1:28

Fixes and balance
The original tribe building "Markets" has been renamed to avoid confusion with the new building added with this mod
Tribal governments can now construct buildings to exploit the resources (rulers still do not receive the associated bonuses, only feudal or clan can)

Opdatering: 9. jan. 2022 kl. 1:08

Opdatering: 6. jan. 2022 kl. 3:45

Added a new resource: Fur

Opdatering: 3. jan. 2022 kl. 8:04

Added a new modifier to some Counties: Commercial Center (see image)
Minor fixes and balance