Crusader Kings III

Crusader Kings III

Trade Goods
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Update: 22 jan 2022 om 8:15

Update: 17 jan 2022 om 0:49

Update: 16 jan 2022 om 4:56

Added a map mode to show the location of resources
Added resources in India

Update: 15 jan 2022 om 0:15

Update: 14 jan 2022 om 8:58

Fixes and balance

Update: 13 jan 2022 om 3:19

Added a new feature to the mod, there is now a new type of holding in all major counties that were important trade centres during the Middle Ages, replacing the old modifier "Commercial Center" in those specific counties.

Update: 9 jan 2022 om 1:28

Fixes and balance
The original tribe building "Markets" has been renamed to avoid confusion with the new building added with this mod
Tribal governments can now construct buildings to exploit the resources (rulers still do not receive the associated bonuses, only feudal or clan can)

Update: 9 jan 2022 om 1:08

Update: 6 jan 2022 om 3:45

Added a new resource: Fur

Update: 3 jan 2022 om 8:04

Added a new modifier to some Counties: Commercial Center (see image)
Minor fixes and balance