Crusader Kings III

Crusader Kings III

Trade Goods
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Pembaruan: 22 Jan 2022 @ 8:15am

Pembaruan: 17 Jan 2022 @ 12:49am

Pembaruan: 16 Jan 2022 @ 4:56am

Added a map mode to show the location of resources
Added resources in India

Pembaruan: 15 Jan 2022 @ 12:15am

Pembaruan: 14 Jan 2022 @ 8:58am

Fixes and balance

Pembaruan: 13 Jan 2022 @ 3:19am

Added a new feature to the mod, there is now a new type of holding in all major counties that were important trade centres during the Middle Ages, replacing the old modifier "Commercial Center" in those specific counties.

Pembaruan: 9 Jan 2022 @ 1:28am

Fixes and balance
The original tribe building "Markets" has been renamed to avoid confusion with the new building added with this mod
Tribal governments can now construct buildings to exploit the resources (rulers still do not receive the associated bonuses, only feudal or clan can)

Pembaruan: 9 Jan 2022 @ 1:08am

Pembaruan: 6 Jan 2022 @ 3:45am

Added a new resource: Fur

Pembaruan: 3 Jan 2022 @ 8:04am

Added a new modifier to some Counties: Commercial Center (see image)
Minor fixes and balance