XCOM 2
Mod Jam for Long War of the Chosen
Se afișează 141-150 din 168 intrări
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Actualizare: 10 ian. 2022 @ 13:22

- The Bio Shield's Mobility penalty should now show in the Armory.

Actualizare: 10 ian. 2022 @ 9:50

- Swapped BioShieldMobilityPenalty for BallisticShield_MG on Bio Shield, so hopefully now it will actually have its goddamn Mobility penalty without any horrible side effects. Let me know if there are horrible side effects.

Actualizare: 10 ian. 2022 @ 2:34

- Removed the lines relating to Psi Amp weapon categories from XComAbilityToSlotReassignment.ini, as they're no longer needed.

Actualizare: 9 ian. 2022 @ 8:19

- Reflex Shot and Reactive Fire from ABBA will no longer trigger on the unit's own turn.

Actualizare: 8 ian. 2022 @ 6:48

- Disposable Rocket Launchers should now be the only things currently affected by Iridar's Scatter Mod in the Mod Jam environment.

Actualizare: 7 ian. 2022 @ 12:19

- The Warden class' unique version of Bladestorm will no longer trigger on XCOM's own turn.

Actualizare: 7 ian. 2022 @ 8:29

- The Chosen Hunter no longer has Ready For Anything. (This is done via XComWeaponSkinReplacer.ini in the main Mod Jam Config folder if you want to reverse this change.)

Actualizare: 4 ian. 2022 @ 8:19

- Another mucking about of Disposable Rocket Launchers' Template Master configs, to remove a bunch of lines that aren't relevant to LWOTC and hopefully fix a bug.

Actualizare: 3 ian. 2022 @ 0:11

- Duplicate ability icons for Disposable Rocket Launchers should no longer be a thing.

Actualizare: 1 ian. 2022 @ 22:21

- Corrected some incorrect values for the Template Master file for Disposable Rocket Launchers (this should fix some visual issues).