XCOM 2
Mod Jam for Long War of the Chosen
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Actualizare: 1 ian. 2022 @ 13:49

- Adjusted the Template Master configs for the Disposable Rocket Launchers to load last. This should properly override the original mod's values.

Actualizare: 29 dec. 2021 @ 9:56

- Re-added the restriction on Banish and Unload via Ability To Slot Reassignment, preventing those abilities from being used with the Psionic Reaper (this is a change that was in the old version of Mod Jam that I forgot to carry over).

- Additionally added Slam Fire to that restriction.

Actualizare: 22 dec. 2021 @ 10:25

- Fixed some Template Master typos in the Ballistic Shields configs.

Actualizare: 21 dec. 2021 @ 9:15

- Potential fix for Close Combat Specialist activating on the unit's own turn.

Actualizare: 21 dec. 2021 @ 6:01

- Corrected a typo in the Localization.

- Updated Aks' Russian Localization.

Actualizare: 20 dec. 2021 @ 7:19

- Updated the Localization for the E.M. Pulse to more accurately reflect how it works in Mod Jam.

Actualizare: 20 dec. 2021 @ 6:31

- BioZerker Punch (the Bladestorm-like ability) can no longer trigger on the unit's own turn.

Actualizare: 19 dec. 2021 @ 20:14

- Frost Andromedons should now properly drop an Andromedon Shell on death (assuming you don't destroy it with explosives).

Actualizare: 19 dec. 2021 @ 14:52

- Laser/Coil Hunter Rifles should now be able to shoot and Overwatch.

Actualizare: 19 dec. 2021 @ 9:20

- Gauntlet Flamethrowers now burn 100% of the time, to make them in line with other flamethrowers (Chemthrowers, Incinerators, Underbarrel Flamethrowers).

- Cost-Based Ability Colors will no longer label Whiplash as a free action, as it is not in LWOTC.