XCOM 2
Mod Jam for Long War of the Chosen
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Update: 10 jan 2022 om 13:22

- The Bio Shield's Mobility penalty should now show in the Armory.

Update: 10 jan 2022 om 9:50

- Swapped BioShieldMobilityPenalty for BallisticShield_MG on Bio Shield, so hopefully now it will actually have its goddamn Mobility penalty without any horrible side effects. Let me know if there are horrible side effects.

Update: 10 jan 2022 om 2:34

- Removed the lines relating to Psi Amp weapon categories from XComAbilityToSlotReassignment.ini, as they're no longer needed.

Update: 9 jan 2022 om 8:19

- Reflex Shot and Reactive Fire from ABBA will no longer trigger on the unit's own turn.

Update: 8 jan 2022 om 6:48

- Disposable Rocket Launchers should now be the only things currently affected by Iridar's Scatter Mod in the Mod Jam environment.

Update: 7 jan 2022 om 12:19

- The Warden class' unique version of Bladestorm will no longer trigger on XCOM's own turn.

Update: 7 jan 2022 om 8:29

- The Chosen Hunter no longer has Ready For Anything. (This is done via XComWeaponSkinReplacer.ini in the main Mod Jam Config folder if you want to reverse this change.)

Update: 4 jan 2022 om 8:19

- Another mucking about of Disposable Rocket Launchers' Template Master configs, to remove a bunch of lines that aren't relevant to LWOTC and hopefully fix a bug.

Update: 3 jan 2022 om 0:11

- Duplicate ability icons for Disposable Rocket Launchers should no longer be a thing.

Update: 1 jan 2022 om 22:21

- Corrected some incorrect values for the Template Master file for Disposable Rocket Launchers (this should fix some visual issues).