XCOM 2
Mod Jam for Long War of the Chosen
Affichage des entrées 141-150 sur 168
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Mis à jour le : 10 janv. 2022 à 13h22

- The Bio Shield's Mobility penalty should now show in the Armory.

Mis à jour le : 10 janv. 2022 à 9h50

- Swapped BioShieldMobilityPenalty for BallisticShield_MG on Bio Shield, so hopefully now it will actually have its goddamn Mobility penalty without any horrible side effects. Let me know if there are horrible side effects.

Mis à jour le : 10 janv. 2022 à 2h34

- Removed the lines relating to Psi Amp weapon categories from XComAbilityToSlotReassignment.ini, as they're no longer needed.

Mis à jour le : 9 janv. 2022 à 8h19

- Reflex Shot and Reactive Fire from ABBA will no longer trigger on the unit's own turn.

Mis à jour le : 8 janv. 2022 à 6h48

- Disposable Rocket Launchers should now be the only things currently affected by Iridar's Scatter Mod in the Mod Jam environment.

Mis à jour le : 7 janv. 2022 à 12h19

- The Warden class' unique version of Bladestorm will no longer trigger on XCOM's own turn.

Mis à jour le : 7 janv. 2022 à 8h29

- The Chosen Hunter no longer has Ready For Anything. (This is done via XComWeaponSkinReplacer.ini in the main Mod Jam Config folder if you want to reverse this change.)

Mis à jour le : 4 janv. 2022 à 8h19

- Another mucking about of Disposable Rocket Launchers' Template Master configs, to remove a bunch of lines that aren't relevant to LWOTC and hopefully fix a bug.

Mis à jour le : 3 janv. 2022 à 0h11

- Duplicate ability icons for Disposable Rocket Launchers should no longer be a thing.

Mis à jour le : 1 janv. 2022 à 22h21

- Corrected some incorrect values for the Template Master file for Disposable Rocket Launchers (this should fix some visual issues).