Arma 3
HR Garage
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Update: 23 Oct, 2022 @ 10:43am

[HOTFIX]
- added type safety to canAccess functions to prevent infinite loading screen when opening garage
- added fallback loading screen abort to prevent future infinite loading screens

Update: 16 Oct, 2022 @ 2:11am

Release 1.1.0.0:

Added:
- State preservation and refueling in garage
- Added vehicle type access toggles for the addGarage module
- fixed bug where player could be stuck in placement mode
- fixed bug where player could be stuck in infinite loading screen
- added more information to the garage GUI; capacity, locked information, more vehicle details
- upped the garage capacity range from 0-50 to 0-150
- soft removed garage scaling from settings (still able to be set with code)
- improved reliability of ammo state preservation
- general restructuring for consistency (this causes the unfortunate effect of doubling Garage in some variable names)

Update: 27 Sep, 2021 @ 9:29am

[Hotfix] fixed a bug causing infinite loading screen on garage load

Update: 26 Sep, 2021 @ 6:55am

Moved logistics nodes over to class system to allow for easy native support and 3rd party expansion/alteration of nodes and cargo data
added support for mod makkes/mission makers to blacklist cargo loading based on class or model
added missing vn nodes
updated nodes to be more accurate

Update: 18 Sep, 2021 @ 6:29am

Official release

Update: 15 Sep, 2021 @ 10:35am

Update: 12 Sep, 2021 @ 12:06pm

Update: 12 Sep, 2021 @ 7:00am