Arma 3
HR Garage
Mostrando 1-8 de 8 aportaciones
Actualización: 23 OCT 2022 a las 10:43 a. m.

[HOTFIX]
- added type safety to canAccess functions to prevent infinite loading screen when opening garage
- added fallback loading screen abort to prevent future infinite loading screens

Actualización: 16 OCT 2022 a las 2:11 a. m.

Release 1.1.0.0:

Added:
- State preservation and refueling in garage
- Added vehicle type access toggles for the addGarage module
- fixed bug where player could be stuck in placement mode
- fixed bug where player could be stuck in infinite loading screen
- added more information to the garage GUI; capacity, locked information, more vehicle details
- upped the garage capacity range from 0-50 to 0-150
- soft removed garage scaling from settings (still able to be set with code)
- improved reliability of ammo state preservation
- general restructuring for consistency (this causes the unfortunate effect of doubling Garage in some variable names)

Actualización: 27 SEP 2021 a las 9:29 a. m.

[Hotfix] fixed a bug causing infinite loading screen on garage load

Actualización: 26 SEP 2021 a las 6:55 a. m.

Moved logistics nodes over to class system to allow for easy native support and 3rd party expansion/alteration of nodes and cargo data
added support for mod makkes/mission makers to blacklist cargo loading based on class or model
added missing vn nodes
updated nodes to be more accurate

Actualización: 18 SEP 2021 a las 6:29 a. m.

Official release

Actualización: 15 SEP 2021 a las 10:35 a. m.

Actualización: 12 SEP 2021 a las 12:06 p. m.

Actualización: 12 SEP 2021 a las 7:00 a. m.