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Unfortnualt i havent had time to update the github wiki, but everything is done through modules now, besides the config which can be run from initServer.sqf placed in the root of the mission, simply place a garage access point module and sync it to the object you want to use for the garage (you can have multiple), there are also mudules to use in zues if you need it
Won't this mod interact with Antistasi?
Because my server map will also put the Antistasi map
I am afraid that there will be bugs in the player's playing process,
I saw that Github said that it can be put into the task directory for use, but I have been unsuccessful for a long time, maybe I didn't get it right
`
[] spawn {
While {true} do {
sleep 3;
'HR_Garage' call BIS_fnc_endLoadingScreen;
};
};
`
you can find it in your local appdata
I did indeed put Github issues to report what bugs and issues I discovered, since I figured that is the best place to say such things. When this module does work, it works very well. I would like to see it developed further to make it more intuitive for mission makers to use, and can probably offer many suggestions.