Teardown

Teardown

K11
Ergebnisse 1–10 von 19
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Update: 2. Jun. 2022 um 21:22

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Update: 11. Mai 2022 um 9:15

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Update: 12. Feb. 2022 um 11:16

Update: 10. Feb. 2022 um 19:16

Update: 10. Feb. 2022 um 13:21

Update: 10. Feb. 2022 um 12:29

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Update: 9. Feb. 2022 um 19:29

Update: 9. Feb. 2022 um 16:45

Update: 9. Feb. 2022 um 15:21

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Update: 3. Nov. 2021 um 17:23

Added left-handed mode.