Serious Sam 4

Serious Sam 4

NSKuber's Resource Manager
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Uppdatering: 14 nov, 2021 @ 6:21

Uppdatering: 22 maj, 2021 @ 2:01

Uppdatering: 21 maj, 2021 @ 13:28

Uppdatering: 8 maj, 2021 @ 6:01

Uppdatering: 15 apr, 2021 @ 3:49

Fixed a bug which caused errors when replacing one weapon with another which uses ammo but doesn't have ammo items.

Uppdatering: 14 apr, 2021 @ 4:20

Uppdatering: 11 apr, 2021 @ 8:59

- "Standard" threat sensitivity is now not saved between level starts.
- Setting threat sensitivity to "Dead horse" or "Damage only" now forces all enemies to lose foe.

Uppdatering: 6 apr, 2021 @ 10:27

Uppdatering: 3 apr, 2021 @ 2:55

- Fixed an issue where NRM's enemy multiplier would interfere with CT's one even if all multipliers were set to 1 right from level start;
- Changed behaviour of the "per player" multiplier so that it only counts extra players (but not the host).

Uppdatering: 31 mar, 2021 @ 7:45

- Fixed a bug which caused incorrect "ammo" attachment for upgrades which don't utilize ammo (@GOLEM III);
- Fixed a bug which caused the game to crash when Decoy was used with NRM's replacement (@chicken paste);

Database Level changes:
- The monsters' threat sensitivity is now saved in player's profile and persists between restarts;
- Moved the player and items spawn back closer to the terminals and further from the enemies;
- Added ammo packs.