Serious Sam 4

Serious Sam 4

NSKuber's Resource Manager
Viser 1–10 av 16 bidrag
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Oppdatering: 14. nov. 2021 @ 6.21

Oppdatering: 22. mai 2021 @ 2.01

Oppdatering: 21. mai 2021 @ 13.28

Oppdatering: 8. mai 2021 @ 6.01

Oppdatering: 15. apr. 2021 @ 3.49

Fixed a bug which caused errors when replacing one weapon with another which uses ammo but doesn't have ammo items.

Oppdatering: 14. apr. 2021 @ 4.20

Oppdatering: 11. apr. 2021 @ 8.59

- "Standard" threat sensitivity is now not saved between level starts.
- Setting threat sensitivity to "Dead horse" or "Damage only" now forces all enemies to lose foe.

Oppdatering: 6. apr. 2021 @ 10.27

Oppdatering: 3. apr. 2021 @ 2.55

- Fixed an issue where NRM's enemy multiplier would interfere with CT's one even if all multipliers were set to 1 right from level start;
- Changed behaviour of the "per player" multiplier so that it only counts extra players (but not the host).

Oppdatering: 31. mars 2021 @ 7.45

- Fixed a bug which caused incorrect "ammo" attachment for upgrades which don't utilize ammo (@GOLEM III);
- Fixed a bug which caused the game to crash when Decoy was used with NRM's replacement (@chicken paste);

Database Level changes:
- The monsters' threat sensitivity is now saved in player's profile and persists between restarts;
- Moved the player and items spawn back closer to the terminals and further from the enemies;
- Added ammo packs.