Serious Sam 4

Serious Sam 4

NSKuber's Resource Manager
Affichage des entrées 1-10 sur 16
< 1  2 >
Mis à jour le : 14 nov. 2021 à 6h21

Mis à jour le : 22 mai 2021 à 2h01

Mis à jour le : 21 mai 2021 à 13h28

Mis à jour le : 8 mai 2021 à 6h01

Mis à jour le : 15 avr. 2021 à 3h49

Fixed a bug which caused errors when replacing one weapon with another which uses ammo but doesn't have ammo items.

Mis à jour le : 14 avr. 2021 à 4h20

Mis à jour le : 11 avr. 2021 à 8h59

- "Standard" threat sensitivity is now not saved between level starts.
- Setting threat sensitivity to "Dead horse" or "Damage only" now forces all enemies to lose foe.

Mis à jour le : 6 avr. 2021 à 10h27

Mis à jour le : 3 avr. 2021 à 2h55

- Fixed an issue where NRM's enemy multiplier would interfere with CT's one even if all multipliers were set to 1 right from level start;
- Changed behaviour of the "per player" multiplier so that it only counts extra players (but not the host).

Mis à jour le : 31 mars 2021 à 7h45

- Fixed a bug which caused incorrect "ammo" attachment for upgrades which don't utilize ammo (@GOLEM III);
- Fixed a bug which caused the game to crash when Decoy was used with NRM's replacement (@chicken paste);

Database Level changes:
- The monsters' threat sensitivity is now saved in player's profile and persists between restarts;
- Moved the player and items spawn back closer to the terminals and further from the enemies;
- Added ammo packs.