Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Visar 1–10 av 23 poster
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Uppdatering: 16 jan, 2024 @ 17:50

Fix compatibility issue with old SupportFunctions.lua

Uppdatering: 1 jan, 2024 @ 10:59

Add multiplayer support by Jamie-Nyanchi

Uppdatering: 10 mar, 2022 @ 21:50

Fix Dam validation check for special map generation.

Uppdatering: 26 dec, 2021 @ 15:38

Let player decide if map tacks should be auto deleted.

Uppdatering: 25 dec, 2021 @ 15:48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Uppdatering: 19 dec, 2021 @ 21:08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Uppdatering: 6 maj, 2021 @ 19:25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Uppdatering: 2 maj, 2021 @ 18:34

Solve for another dam placement validation case. It should be very accurate now.

Uppdatering: 2 maj, 2021 @ 16:55

Correct dam placement validation. Second attempt to support Linux.

Uppdatering: 24 apr, 2021 @ 13:59

Align with official update that resources will be removed by districts or wonders.