Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Se afișează 1-10 din 23 intrări
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Actualizare: 16 ian. 2024 @ 17:50

Fix compatibility issue with old SupportFunctions.lua

Actualizare: 1 ian. 2024 @ 10:59

Add multiplayer support by Jamie-Nyanchi

Actualizare: 10 mart. 2022 @ 21:50

Fix Dam validation check for special map generation.

Actualizare: 26 dec. 2021 @ 15:38

Let player decide if map tacks should be auto deleted.

Actualizare: 25 dec. 2021 @ 15:48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Actualizare: 19 dec. 2021 @ 21:08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Actualizare: 6 mai 2021 @ 19:25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Actualizare: 2 mai 2021 @ 18:34

Solve for another dam placement validation case. It should be very accurate now.

Actualizare: 2 mai 2021 @ 16:55

Correct dam placement validation. Second attempt to support Linux.

Actualizare: 24 apr. 2021 @ 13:59

Align with official update that resources will be removed by districts or wonders.