Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Mostrando 1-10 de 23 aportaciones
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Actualización: 16 ENE 2024 a las 17:50

Fix compatibility issue with old SupportFunctions.lua

Actualización: 1 ENE 2024 a las 10:59

Add multiplayer support by Jamie-Nyanchi

Actualización: 10 MAR 2022 a las 21:50

Fix Dam validation check for special map generation.

Actualización: 26 DIC 2021 a las 15:38

Let player decide if map tacks should be auto deleted.

Actualización: 25 DIC 2021 a las 15:48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Actualización: 19 DIC 2021 a las 21:08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Actualización: 6 MAY 2021 a las 19:25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Actualización: 2 MAY 2021 a las 18:34

Solve for another dam placement validation case. It should be very accurate now.

Actualización: 2 MAY 2021 a las 16:55

Correct dam placement validation. Second attempt to support Linux.

Actualización: 24 ABR 2021 a las 13:59

Align with official update that resources will be removed by districts or wonders.