Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
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Aggiornamento: 16 gen 2024, 17:50

Fix compatibility issue with old SupportFunctions.lua

Aggiornamento: 1 gen 2024, 10:59

Add multiplayer support by Jamie-Nyanchi

Aggiornamento: 10 mar 2022, 21:50

Fix Dam validation check for special map generation.

Aggiornamento: 26 dic 2021, 15:38

Let player decide if map tacks should be auto deleted.

Aggiornamento: 25 dic 2021, 15:48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Aggiornamento: 19 dic 2021, 21:08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Aggiornamento: 6 mag 2021, 19:25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Aggiornamento: 2 mag 2021, 18:34

Solve for another dam placement validation case. It should be very accurate now.

Aggiornamento: 2 mag 2021, 16:55

Correct dam placement validation. Second attempt to support Linux.

Aggiornamento: 24 apr 2021, 13:59

Align with official update that resources will be removed by districts or wonders.