Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Viser 1–10 av 23 bidrag
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Oppdatering: 16. jan. 2024 @ 17.50

Fix compatibility issue with old SupportFunctions.lua

Oppdatering: 1. jan. 2024 @ 10.59

Add multiplayer support by Jamie-Nyanchi

Oppdatering: 10. mars 2022 @ 21.50

Fix Dam validation check for special map generation.

Oppdatering: 26. des. 2021 @ 15.38

Let player decide if map tacks should be auto deleted.

Oppdatering: 25. des. 2021 @ 15.48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Oppdatering: 19. des. 2021 @ 21.08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Oppdatering: 6. mai 2021 @ 19.25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Oppdatering: 2. mai 2021 @ 18.34

Solve for another dam placement validation case. It should be very accurate now.

Oppdatering: 2. mai 2021 @ 16.55

Correct dam placement validation. Second attempt to support Linux.

Oppdatering: 24. apr. 2021 @ 13.59

Align with official update that resources will be removed by districts or wonders.