Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Ergebnisse 1–10 von 23
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Update: 16. Jan. 2024 um 17:50

Fix compatibility issue with old SupportFunctions.lua

Update: 1. Jan. 2024 um 10:59

Add multiplayer support by Jamie-Nyanchi

Update: 10. März 2022 um 21:50

Fix Dam validation check for special map generation.

Update: 26. Dez. 2021 um 15:38

Let player decide if map tacks should be auto deleted.

Update: 25. Dez. 2021 um 15:48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Update: 19. Dez. 2021 um 21:08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Update: 6. Mai 2021 um 19:25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Update: 2. Mai 2021 um 18:34

Solve for another dam placement validation case. It should be very accurate now.

Update: 2. Mai 2021 um 16:55

Correct dam placement validation. Second attempt to support Linux.

Update: 24. Apr. 2021 um 13:59

Align with official update that resources will be removed by districts or wonders.