Don't Starve Together

Don't Starve Together

Playable Pets Essentials
Viser 11-20 af 138 forekomster
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Opdatering: 13. juli kl. 13:52

-Mobs that properly use the playablepet component will now have the new playablepets hud shown to them.
-cleaned up modmain a bit.
-Added ability to pause playablepet abilities.
-Added two new "abilities": SHADOW_HIDE and FLYING.
-Added new states to SGpig_commonp
-Added new file "pp_debuffs"
-pp_ability_bar now plays a small animation when a corresponding key is pressed.

Opdatering: 10. juli kl. 17:44

-Spawn Protection will no longer alter character's, with the playablepet component, physics to avoid incompatibilities with mobs and custom physics.

Opdatering: 3. juli kl. 19:03

-Fixed oar states after a recent game update broke them.

Opdatering: 17. maj kl. 0:17

Opdatering: 17. maj kl. 0:06

-Added a temp fix for a crash with additional debug printing for the row state.

Opdatering: 16. maj kl. 19:32

-Fixed a crash regarding PlayablePets.GetExcludeTags.

Opdatering: 28. feb. kl. 9:55

-(IA) fixed embarking/disembarking states.

Opdatering: 17. feb. kl. 17:10

-RPC calls now include the cursor's position.
-Added DoAdvancedAttack function to combat component.
-Added PlayablePets.GetClampedPosition()
-Fixed PlayablePets.GetExcludeTags using the wrong tag for shadows.

Opdatering: 10. feb. kl. 0:23

-Fixed a small error causing cooldowns to be shared to mob players using the playablepet component.

Opdatering: 9. feb. kl. 15:29

-Fixed setskin 0 causing client crashes.
-Changed ability names to be more sensible and organized.
-Fixed crash regarding to toggling abilities.
-Added pig skeletons.
-Added throwerp and throwablep components from SW Pets.