Don't Starve Together

Don't Starve Together

Playable Pets Essentials
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Pembaruan: 13 Jul @ 1:52pm

-Mobs that properly use the playablepet component will now have the new playablepets hud shown to them.
-cleaned up modmain a bit.
-Added ability to pause playablepet abilities.
-Added two new "abilities": SHADOW_HIDE and FLYING.
-Added new states to SGpig_commonp
-Added new file "pp_debuffs"
-pp_ability_bar now plays a small animation when a corresponding key is pressed.

Pembaruan: 10 Jul @ 5:44pm

-Spawn Protection will no longer alter character's, with the playablepet component, physics to avoid incompatibilities with mobs and custom physics.

Pembaruan: 3 Jul @ 7:03pm

-Fixed oar states after a recent game update broke them.

Pembaruan: 17 Mei @ 12:17am

Pembaruan: 17 Mei @ 12:06am

-Added a temp fix for a crash with additional debug printing for the row state.

Pembaruan: 16 Mei @ 7:32pm

-Fixed a crash regarding PlayablePets.GetExcludeTags.

Pembaruan: 28 Feb @ 9:55am

-(IA) fixed embarking/disembarking states.

Pembaruan: 17 Feb @ 5:10pm

-RPC calls now include the cursor's position.
-Added DoAdvancedAttack function to combat component.
-Added PlayablePets.GetClampedPosition()
-Fixed PlayablePets.GetExcludeTags using the wrong tag for shadows.

Pembaruan: 10 Feb @ 12:23am

-Fixed a small error causing cooldowns to be shared to mob players using the playablepet component.

Pembaruan: 9 Feb @ 3:29pm

-Fixed setskin 0 causing client crashes.
-Changed ability names to be more sensible and organized.
-Fixed crash regarding to toggling abilities.
-Added pig skeletons.
-Added throwerp and throwablep components from SW Pets.