Don't Starve Together
Playable Pets Essentials
กำลังแสดง 11-20 จาก 140 รายการ
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อัปเดต: 14 ก.ค. @ 11: 15am

-potential fix for boat softlock.
-PlayablePets.RemoveAmphibious now has a 2nd parameter for noplatformhopping.
-Made many functions in the playablepet component to allow swapping the "slot" parameter for a skill's name instead for more control.
-Fixed an ordering issue for abilities in the playablepet component.
-Added function IsAttackPressed() to playablepet component, this will return a boolean based on whether you're holding down an attack button.

อัปเดต: 13 ก.ค. @ 3: 47pm

-hotfix

อัปเดต: 13 ก.ค. @ 1: 52pm

-Mobs that properly use the playablepet component will now have the new playablepets hud shown to them.
-cleaned up modmain a bit.
-Added ability to pause playablepet abilities.
-Added two new "abilities": SHADOW_HIDE and FLYING.
-Added new states to SGpig_commonp
-Added new file "pp_debuffs"
-pp_ability_bar now plays a small animation when a corresponding key is pressed.

อัปเดต: 10 ก.ค. @ 5: 44pm

-Spawn Protection will no longer alter character's, with the playablepet component, physics to avoid incompatibilities with mobs and custom physics.

อัปเดต: 3 ก.ค. @ 7: 03pm

-Fixed oar states after a recent game update broke them.

อัปเดต: 17 พ.ค. @ 12: 17am

อัปเดต: 17 พ.ค. @ 12: 06am

-Added a temp fix for a crash with additional debug printing for the row state.

อัปเดต: 16 พ.ค. @ 7: 32pm

-Fixed a crash regarding PlayablePets.GetExcludeTags.

อัปเดต: 28 ก.พ. @ 9: 55am

-(IA) fixed embarking/disembarking states.

อัปเดต: 17 ก.พ. @ 5: 10pm

-RPC calls now include the cursor's position.
-Added DoAdvancedAttack function to combat component.
-Added PlayablePets.GetClampedPosition()
-Fixed PlayablePets.GetExcludeTags using the wrong tag for shadows.